DocumentCode
2602805
Title
Gamesourcing to acquire labeled human pose estimation data
Author
Souvenir, Richard ; Hajja, Ayman ; Spurlock, Scott
Author_Institution
Univ. of North Carolina at Charlotte, Charlotte, NC, USA
fYear
2012
fDate
16-21 June 2012
Firstpage
1
Lastpage
6
Abstract
In this paper, we present a gamesourcing method for automatically and rapidly acquiring labeled images of human poses to obtain ground truth data as input for human pose estimation from 2D images. Typically, these datasets are constructed manually through a tedious process of clicking on joint locations in images. By using a low-cost RGBD sensor, we capture synchronized, registered images, depth maps, and skeletons of users playing a movement-based game and automatically filter the data to keep a subset of unique poses. Using a recently-developed, learning-based human pose estimation method, we demonstrate how data collected in this manner is as suitable for use as training data as existing, manually-constructed data sets.
Keywords
computer games; image motion analysis; image registration; image sensors; learning (artificial intelligence); pose estimation; synchronisation; 2D images; automatic data filtering; depth maps; gamesourcing method; ground truth data; image registration; image synchronization; labeled human pose estimation data acquisition; labeled images; learning-based human pose estimation method; low-cost RGBD sensor; manually-constructed data sets; movement-based game; training data; unique pose subset; Databases; Estimation; Games; Humans; Joints; Manuals; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition Workshops (CVPRW), 2012 IEEE Computer Society Conference on
Conference_Location
Providence, RI
ISSN
2160-7508
Print_ISBN
978-1-4673-1611-8
Electronic_ISBN
2160-7508
Type
conf
DOI
10.1109/CVPRW.2012.6239174
Filename
6239174
Link To Document