DocumentCode :
2602854
Title :
Cloud: Robust and anti-block game and delay-sensitive wireless networks
Author :
Ai-ping, Wu ; Tian, Wang ; Lin, Zhang ; Da-quan, Wang ; Qi-li, Zhou ; Xiao-kai, Wu
Author_Institution :
Comput. Coll., Hangzhou Dianzi Univ., Hangzhou, China
fYear :
2011
fDate :
26-29 June 2011
Firstpage :
553
Lastpage :
556
Abstract :
Wireless multimedia quality of service (QoS) support the basic objective is that in the bandwidth limited circumstances, provision and users pay a considerable quality of service. To establish the right business model is the first problem to be solved. The so-called business model, that is, according to the characteristics of a variety of specific applications, can be divided into different types. For example, in support of QoS and the ATM is defined in several business models. Constant bit rate services, the bandwidth requirements of the most stringent requirements of other types of bandwidth in turn to relax.
Keywords :
multimedia communication; quality of service; radio networks; video coding; ATM; QoS; antiblock game; business model; delay-sensitive wireless networks; wireless multimedia quality of service; Bandwidth; Image coding; Monitoring; Optimization; Predictive models; Transform coding; Wireless; applications; error; transfer;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Modelling, Identification and Control (ICMIC), Proceedings of 2011 International Conference on
Conference_Location :
Shanghai
Type :
conf
DOI :
10.1109/ICMIC.2011.5973765
Filename :
5973765
Link To Document :
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