• DocumentCode
    2602854
  • Title

    Cloud: Robust and anti-block game and delay-sensitive wireless networks

  • Author

    Ai-ping, Wu ; Tian, Wang ; Lin, Zhang ; Da-quan, Wang ; Qi-li, Zhou ; Xiao-kai, Wu

  • Author_Institution
    Comput. Coll., Hangzhou Dianzi Univ., Hangzhou, China
  • fYear
    2011
  • fDate
    26-29 June 2011
  • Firstpage
    553
  • Lastpage
    556
  • Abstract
    Wireless multimedia quality of service (QoS) support the basic objective is that in the bandwidth limited circumstances, provision and users pay a considerable quality of service. To establish the right business model is the first problem to be solved. The so-called business model, that is, according to the characteristics of a variety of specific applications, can be divided into different types. For example, in support of QoS and the ATM is defined in several business models. Constant bit rate services, the bandwidth requirements of the most stringent requirements of other types of bandwidth in turn to relax.
  • Keywords
    multimedia communication; quality of service; radio networks; video coding; ATM; QoS; antiblock game; business model; delay-sensitive wireless networks; wireless multimedia quality of service; Bandwidth; Image coding; Monitoring; Optimization; Predictive models; Transform coding; Wireless; applications; error; transfer;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Modelling, Identification and Control (ICMIC), Proceedings of 2011 International Conference on
  • Conference_Location
    Shanghai
  • Type

    conf

  • DOI
    10.1109/ICMIC.2011.5973765
  • Filename
    5973765