DocumentCode
2602854
Title
Cloud: Robust and anti-block game and delay-sensitive wireless networks
Author
Ai-ping, Wu ; Tian, Wang ; Lin, Zhang ; Da-quan, Wang ; Qi-li, Zhou ; Xiao-kai, Wu
Author_Institution
Comput. Coll., Hangzhou Dianzi Univ., Hangzhou, China
fYear
2011
fDate
26-29 June 2011
Firstpage
553
Lastpage
556
Abstract
Wireless multimedia quality of service (QoS) support the basic objective is that in the bandwidth limited circumstances, provision and users pay a considerable quality of service. To establish the right business model is the first problem to be solved. The so-called business model, that is, according to the characteristics of a variety of specific applications, can be divided into different types. For example, in support of QoS and the ATM is defined in several business models. Constant bit rate services, the bandwidth requirements of the most stringent requirements of other types of bandwidth in turn to relax.
Keywords
multimedia communication; quality of service; radio networks; video coding; ATM; QoS; antiblock game; business model; delay-sensitive wireless networks; wireless multimedia quality of service; Bandwidth; Image coding; Monitoring; Optimization; Predictive models; Transform coding; Wireless; applications; error; transfer;
fLanguage
English
Publisher
ieee
Conference_Titel
Modelling, Identification and Control (ICMIC), Proceedings of 2011 International Conference on
Conference_Location
Shanghai
Type
conf
DOI
10.1109/ICMIC.2011.5973765
Filename
5973765
Link To Document