• DocumentCode
    2603261
  • Title

    ARmy: A study of multi-user interaction in spatially augmented games

  • Author

    Dolce, Andrew ; Nasman, Joshua ; Cutler, Barbara

  • fYear
    2012
  • fDate
    16-21 June 2012
  • Firstpage
    43
  • Lastpage
    50
  • Abstract
    We present ARmy, a two-player military strategy game that uses spatially augmented reality to combine physical tabletop games with the virtual elements and computation characteristic of modern video games. As players move plastic miniatures within a small scale physical environment, the application moderates and augments play by maintaining a 3D representation of the scene, which it uses to validate movement paths and perform automatic line-of-sight calculations for combat. We describe the design and implementation of the ARmy gaming system. Furthermore, we conducted a user study to gauge the effectiveness, in-tuitiveness, and robustness of the application. We describe the process of this user study, present quantitative data of the study results, and discuss general design principles for the design and implementation of other engaging spatially-augmented games.
  • Keywords
    augmented reality; computer games; solid modelling; 3D representation; ARmy; automatic line-of-sight calculations; multiuser interaction; spatially augmented reality game; two-player military strategy game; Augmented reality; Cameras; Education; Games; Image color analysis; Robustness; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition Workshops (CVPRW), 2012 IEEE Computer Society Conference on
  • Conference_Location
    Providence, RI
  • ISSN
    2160-7508
  • Print_ISBN
    978-1-4673-1611-8
  • Electronic_ISBN
    2160-7508
  • Type

    conf

  • DOI
    10.1109/CVPRW.2012.6239198
  • Filename
    6239198