DocumentCode
2603261
Title
ARmy: A study of multi-user interaction in spatially augmented games
Author
Dolce, Andrew ; Nasman, Joshua ; Cutler, Barbara
fYear
2012
fDate
16-21 June 2012
Firstpage
43
Lastpage
50
Abstract
We present ARmy, a two-player military strategy game that uses spatially augmented reality to combine physical tabletop games with the virtual elements and computation characteristic of modern video games. As players move plastic miniatures within a small scale physical environment, the application moderates and augments play by maintaining a 3D representation of the scene, which it uses to validate movement paths and perform automatic line-of-sight calculations for combat. We describe the design and implementation of the ARmy gaming system. Furthermore, we conducted a user study to gauge the effectiveness, in-tuitiveness, and robustness of the application. We describe the process of this user study, present quantitative data of the study results, and discuss general design principles for the design and implementation of other engaging spatially-augmented games.
Keywords
augmented reality; computer games; solid modelling; 3D representation; ARmy; automatic line-of-sight calculations; multiuser interaction; spatially augmented reality game; two-player military strategy game; Augmented reality; Cameras; Education; Games; Image color analysis; Robustness; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition Workshops (CVPRW), 2012 IEEE Computer Society Conference on
Conference_Location
Providence, RI
ISSN
2160-7508
Print_ISBN
978-1-4673-1611-8
Electronic_ISBN
2160-7508
Type
conf
DOI
10.1109/CVPRW.2012.6239198
Filename
6239198
Link To Document