DocumentCode :
2604753
Title :
An interactive event-design tool for rapid game Development
Author :
Cho, Ok-Hue ; Lee, Won-Hyung
fYear :
2011
fDate :
14-17 June 2011
Firstpage :
450
Lastpage :
453
Abstract :
We propose an easy design tool of game event for rapid game Development, by which game designers can describe game events and effects without detailed programming skill. In the game design phase, programming game events is time consuming, nonproductive, and tedious burden to programmers. Moreover, it is very difficult task for non-programmers. In this paper, we propose EDGE(Easy Design tool of Game Event for rapid game Development) based game design process which clearly guarantees independence of game planning/implementation phase. In game design process, game designer describe characters and events/effects without programming details. After previewing by EDGE which generated game source codes, we can proceed to the game implementation phase. We designed EDGE on OpenGL platform, applied EDGE to the development of game contents, and the experimental results show that EDGE increase the productivity of game development and maintenance.
Keywords :
computer games; computer graphics; EDGE; OpenGL platform; easy design tool of game event; game design process; game source code; interactive event-design tool; rapid game development; Games; Generators; Image edge detection; Programming profession; Sprites (computer); Visual effects;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (ISCE), 2011 IEEE 15th International Symposium on
Conference_Location :
Singapore
ISSN :
0747-668X
Print_ISBN :
978-1-61284-843-3
Type :
conf
DOI :
10.1109/ISCE.2011.5973868
Filename :
5973868
Link To Document :
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