• DocumentCode
    2604753
  • Title

    An interactive event-design tool for rapid game Development

  • Author

    Cho, Ok-Hue ; Lee, Won-Hyung

  • fYear
    2011
  • fDate
    14-17 June 2011
  • Firstpage
    450
  • Lastpage
    453
  • Abstract
    We propose an easy design tool of game event for rapid game Development, by which game designers can describe game events and effects without detailed programming skill. In the game design phase, programming game events is time consuming, nonproductive, and tedious burden to programmers. Moreover, it is very difficult task for non-programmers. In this paper, we propose EDGE(Easy Design tool of Game Event for rapid game Development) based game design process which clearly guarantees independence of game planning/implementation phase. In game design process, game designer describe characters and events/effects without programming details. After previewing by EDGE which generated game source codes, we can proceed to the game implementation phase. We designed EDGE on OpenGL platform, applied EDGE to the development of game contents, and the experimental results show that EDGE increase the productivity of game development and maintenance.
  • Keywords
    computer games; computer graphics; EDGE; OpenGL platform; easy design tool of game event; game design process; game source code; interactive event-design tool; rapid game development; Games; Generators; Image edge detection; Programming profession; Sprites (computer); Visual effects;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (ISCE), 2011 IEEE 15th International Symposium on
  • Conference_Location
    Singapore
  • ISSN
    0747-668X
  • Print_ISBN
    978-1-61284-843-3
  • Type

    conf

  • DOI
    10.1109/ISCE.2011.5973868
  • Filename
    5973868