Title :
Interactive shape design with convolution surfaces
Author :
Sherstyuk, Andrei
Author_Institution :
SquareUSA, Honolulu, HI, USA
Abstract :
This paper presents a complete design environment that explores the modeling capabilities of convolution surfaces and puts them into practice. The design system includes a number of implicit primitives and modeling techniques that allow objects to be created by sculpting their surfaces at all levels of detail. All the techniques are illustrated using models of marine life forms and other objects of organic origin. Implementation and efficiency issues are discussed
Keywords :
CAD; computational geometry; convolution; interactive systems; mathematical morphology; solid modelling; convolution surfaces; efficiency; implementation; implicit primitives; interactive shape design environment; levels of detail; marine life forms; modeling capabilities; modeling techniques; object creation; organic objects; sculpturing; surface sculpting; Australia; Computer graphics; Computer science; Convolution; Electrical capacitance tomography; Rough surfaces; Shape; Skeleton; Software engineering; Surface roughness;
Conference_Titel :
Shape Modeling and Applications, 1999. Proceedings. Shape Modeling International '99. International Conference on
Conference_Location :
Aizu-Wakamatsu
Print_ISBN :
0-7695-0065-X
DOI :
10.1109/SMA.1999.749324