• DocumentCode
    2610431
  • Title

    Efficient Collision Detection and Physics-Based Deformation for Haptic Simulation with Local Spherical Hash

  • Author

    Maule, Marilena ; Maciel, Anderson ; Nedel, Luciana

  • Author_Institution
    Inst. de Inf. - INF, Univ. Fed. do Rio Grande do Sul (UFRGS), Porto Alegre, Brazil
  • fYear
    2010
  • fDate
    Aug. 30 2010-Sept. 3 2010
  • Firstpage
    9
  • Lastpage
    16
  • Abstract
    While real time computer graphics rely on a frame rate of 30 iterations per second to fool the eye and render smooth motion transitions, computer haptics deals with the sense of touch, which requires a higher rate of around 1kHz to avoid discontinuities. The use of haptics on interactive applications as surgical simulations or games, for instance, can highly improve the user experience, and the sense of presence. However, its use in complex simulations involving realistic rendering, deformable objects and collision detection requires the development of very performing algorithms. This paper presents an implementation of mass-spring system adapted to CUDA implementation, and a novel method for collision detection in haptic update rate. Important aspects of the port to parallel programming and the GPU architecture are addressed, as for example, strategy and frequency of memory access. A quantitative experiment is also presented to evaluate our methods capability and scalability.
  • Keywords
    collision avoidance; computer animation; computer graphic equipment; coprocessors; haptic interfaces; interactive systems; medical computing; parallel architectures; parallel programming; rendering (computer graphics); surgery; CUDA implementation; GPU architecture; collision detection; computer animation; computer haptics; frame rate; haptic simulation; interactive application; local spherical hash; mass-spring system; parallel programming; physics-based deformation; real time computer graphics; smooth motion transition rendering; surgical game; surgical simulation; Adaptation model; Computational modeling; Deformable models; Graphics processing unit; Haptic interfaces; Indexes; Springs; GPGPU; computer animation; medical simulation; physics-based animation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Graphics, Patterns and Images (SIBGRAPI), 2010 23rd SIBGRAPI Conference on
  • Conference_Location
    Gramado
  • Print_ISBN
    978-1-4244-8420-1
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2010.10
  • Filename
    5720341