DocumentCode :
2610734
Title :
Interactive Simulation and Visualization of Fluids with Surface Raycasting
Author :
Inácio, Renan Teston ; Nobrega, Tiago H C ; Carvalho, Diego D B ; von Wangenheim, Aldo
Author_Institution :
LAPIX-Lab. for Image Process. & Comput. Graphics, Fed. Univ. of Santa Catarina, Florianopolis, Brazil
fYear :
2010
fDate :
Aug. 30 2010-Sept. 3 2010
Firstpage :
142
Lastpage :
148
Abstract :
We present a method to couple particle-based fluid simulation methods such as Smoothed Particle Hydrodynamics (SPH) and volume rendering in order to visualize the fluid. A volume is generated from the fluid´s implicit density field so volume raycasting can be performed to render the surface on the GPU. The volume generation algorithm is also implemented in the GPU and is suitable to be used with both SPH simulations implemented on CPU and GPU. We compare different implementations of fluid simulation, demonstrating the modularity of the volume generation method and concluding that it can be used together with other particle-based simulation models and other volume rendering techniques.
Keywords :
computational fluid dynamics; computer graphic equipment; coprocessors; rendering (computer graphics); GPU; fluid visualization; interactive simulation; particle-based fluid simulation methods; smoothed particle hydrodynamics; surface raycasting; volume generation algorithm; volume rendering technique; Fluids; Graphics processing unit; Mathematical model; Rendering (computer graphics); Solid modeling; Sprites (computer); Visualization; fluid simulation; graphics processors; raycasting; sph;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Graphics, Patterns and Images (SIBGRAPI), 2010 23rd SIBGRAPI Conference on
Conference_Location :
Gramado
Print_ISBN :
978-1-4244-8420-1
Type :
conf
DOI :
10.1109/SIBGRAPI.2010.27
Filename :
5720358
Link To Document :
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