DocumentCode :
2610749
Title :
Texture-Based Wireframe Rendering
Author :
Celes, Waldemar ; Abraham, Frederico
Author_Institution :
Comput. Sci. Dept., Pontifical Catholic Univ. of Rio de Janeiro, Rio de Janeiro, Brazil
fYear :
2010
fDate :
Aug. 30 2010-Sept. 3 2010
Firstpage :
149
Lastpage :
155
Abstract :
This paper revisits the problem of wireframe rendering, which, at first, appears to be an easily solved problem. However, the conventional solution is inefficient and does not result in high-quality images. Recently, graphics hardware programming has been employed to achieve high-quality solid line rendering. In this paper, we present a simpler and faster technique for wireframe rendering based on texture mapping. Our technique does not require (but can benefit from) graphics hardware programming and thus can be easily integrated to existing rendering engines, while resulting in accurate, high-quality, antialiased, and still versatile, wireframe drawing.
Keywords :
image texture; rendering (computer graphics); conventional solution; graphics hardware programming; solid line rendering; texture based wireframe rendering; texture mapping; wireframe rendering; Attenuation; Geometry; Hardware; Programming; Proposals; Rendering (computer graphics); antialiased lines; geometry shader; mipmapping; wireframe rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Graphics, Patterns and Images (SIBGRAPI), 2010 23rd SIBGRAPI Conference on
Conference_Location :
Gramado
Print_ISBN :
978-1-4244-8420-1
Type :
conf
DOI :
10.1109/SIBGRAPI.2010.28
Filename :
5720359
Link To Document :
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