• DocumentCode
    2611512
  • Title

    Integration of vision modules: a game-theoretic framework

  • Author

    Bozma, H. Isil ; Duncan, James S.

  • Author_Institution
    Center for Syst. Sci., Yale Univ., New Haven, CT, USA
  • fYear
    1991
  • fDate
    3-6 Jun 1991
  • Firstpage
    501
  • Lastpage
    507
  • Abstract
    A variety of architectures have been proposed for integrating vision modules into a complete system. An examination of these systems indicates that they either lack analytic/computational tractability or are based on restrictive assumptions such as global additivity or sequential, decoupled solution of objectives. The authors introduce a framework of integration which overcomes both of these shortcomings. This proposed model is based on game-theoretic setting in which a correspondence between a vision system and a N-player game is established. The authors demonstrate the power of such a model within a comparative study in the context of a system aimed at delineating 2-D deformable contours from noisy images
  • Keywords
    computer vision; game theory; 2-D deformable contours; 2D deformable shape recognition; N-player game; computational tractability; contour delineating; game-theoretic framework; noisy images; vision modules; Computed tomography; Computer architecture; Computer vision; Context modeling; Control systems; Deformable models; Machine vision; Noise level; Power system modeling; Sensor phenomena and characterization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition, 1991. Proceedings CVPR '91., IEEE Computer Society Conference on
  • Conference_Location
    Maui, HI
  • ISSN
    1063-6919
  • Print_ISBN
    0-8186-2148-6
  • Type

    conf

  • DOI
    10.1109/CVPR.1991.139743
  • Filename
    139743