DocumentCode
2611512
Title
Integration of vision modules: a game-theoretic framework
Author
Bozma, H. Isil ; Duncan, James S.
Author_Institution
Center for Syst. Sci., Yale Univ., New Haven, CT, USA
fYear
1991
fDate
3-6 Jun 1991
Firstpage
501
Lastpage
507
Abstract
A variety of architectures have been proposed for integrating vision modules into a complete system. An examination of these systems indicates that they either lack analytic/computational tractability or are based on restrictive assumptions such as global additivity or sequential, decoupled solution of objectives. The authors introduce a framework of integration which overcomes both of these shortcomings. This proposed model is based on game-theoretic setting in which a correspondence between a vision system and a N -player game is established. The authors demonstrate the power of such a model within a comparative study in the context of a system aimed at delineating 2-D deformable contours from noisy images
Keywords
computer vision; game theory; 2-D deformable contours; 2D deformable shape recognition; N-player game; computational tractability; contour delineating; game-theoretic framework; noisy images; vision modules; Computed tomography; Computer architecture; Computer vision; Context modeling; Control systems; Deformable models; Machine vision; Noise level; Power system modeling; Sensor phenomena and characterization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 1991. Proceedings CVPR '91., IEEE Computer Society Conference on
Conference_Location
Maui, HI
ISSN
1063-6919
Print_ISBN
0-8186-2148-6
Type
conf
DOI
10.1109/CVPR.1991.139743
Filename
139743
Link To Document