DocumentCode
261426
Title
A fully automatic framework for building 3D animated avatars
Author
Boujut, Hugo ; Ourir, Mejdi ; Zaharia, Titus
Author_Institution
Inst. Mines-Telecom, ARTEMIS, France
fYear
2014
fDate
7-10 Sept. 2014
Firstpage
36
Lastpage
40
Abstract
The face animation process still requires an important amount of manual human interaction involving highly qualified artists with strong knowledge in facial anatomy. In this paper, we introduce a framework for automatic construction of 3D animated avatars. The proposed approach allows for animating an inanimate facial 3D mesh. The adopted representation is based on the MPEG-4 standard. First, the Supervised Descent Method (SDM) is employed for detecting automatically the MPEG-4 feature points starting from 2D images consisting of projections of 3D avatars. The originality of the approach consists of the training procedure proposed. Thus, we specifically train a SDM detector for each part of the face, i.e. mouth, eyes, nose, chin, cheeks, etc. Skinning operations are performed by jointly using the MPEG-4 FAPs and the feature point based deformation method. The combination of these three methods allows for building animated avatar with a large variety of shapes, i.e. from realistic human faces to cartoons.
Keywords
avatars; computer animation; mesh generation; 2D images; 3D animated avatars; MPEG-4 FAPs; MPEG-4 feature point detection; MPEG-4 standard; SDM; face animation process; feature point based deformation method; inanimate facial 3D mesh animation; supervised descent method; Animation; Avatars; Computational modeling; Face; Solid modeling; Three-dimensional displays; Transform coding; 3D avatar animation; MPEG-4 FAPs; SIFT; Supervised Descent Method;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics ??? Berlin (ICCE-Berlin), 2014 IEEE Fourth International Conference on
Conference_Location
Berlin
Type
conf
DOI
10.1109/ICCE-Berlin.2014.7034312
Filename
7034312
Link To Document