DocumentCode :
2615169
Title :
A fast SSAO algorithm
Author :
Long, Xiangjun ; Shao, Dong ; Rong, Guoping ; Chen, Zhenyu
Author_Institution :
Inst. of Software, Nanjing Univ., Nanjing, China
fYear :
2011
fDate :
27-29 June 2011
Firstpage :
2858
Lastpage :
2862
Abstract :
SSAO(Screen Space Ambient Occlusion) is a global illumination algorithm, it samples the depth information of pixels around each pixel in the screen space to calculate the ambient occlusion caused by the surrounding geometry. It can enhance the sense of space and layering and increase the level of realism. This paper proposes a fast implementation of SSAO, the experimental results demonstrate that this algorithm not only achieves good ambient shadow, but also shortens the computing time.
Keywords :
computer graphics; lighting; screens (display); SSAO algorithm; global illumination algorithm; screen space ambient occlusion; Computers; Graphics processing unit; Lighting; Monte Carlo methods; Pixel; Software algorithms; USA Councils; Ambient Occlusion; Global Illumination; SSAO; Screen Space;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Service System (CSSS), 2011 International Conference on
Conference_Location :
Nanjing
Print_ISBN :
978-1-4244-9762-1
Type :
conf
DOI :
10.1109/CSSS.2011.5974405
Filename :
5974405
Link To Document :
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