DocumentCode
2615169
Title
A fast SSAO algorithm
Author
Long, Xiangjun ; Shao, Dong ; Rong, Guoping ; Chen, Zhenyu
Author_Institution
Inst. of Software, Nanjing Univ., Nanjing, China
fYear
2011
fDate
27-29 June 2011
Firstpage
2858
Lastpage
2862
Abstract
SSAO(Screen Space Ambient Occlusion) is a global illumination algorithm, it samples the depth information of pixels around each pixel in the screen space to calculate the ambient occlusion caused by the surrounding geometry. It can enhance the sense of space and layering and increase the level of realism. This paper proposes a fast implementation of SSAO, the experimental results demonstrate that this algorithm not only achieves good ambient shadow, but also shortens the computing time.
Keywords
computer graphics; lighting; screens (display); SSAO algorithm; global illumination algorithm; screen space ambient occlusion; Computers; Graphics processing unit; Lighting; Monte Carlo methods; Pixel; Software algorithms; USA Councils; Ambient Occlusion; Global Illumination; SSAO; Screen Space;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Service System (CSSS), 2011 International Conference on
Conference_Location
Nanjing
Print_ISBN
978-1-4244-9762-1
Type
conf
DOI
10.1109/CSSS.2011.5974405
Filename
5974405
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