DocumentCode
2617246
Title
Fireworks Simulation Based on Particle System
Author
Zhang, Shihui
Author_Institution
Coll. of Inf. Sci. & Eng., Yanshan Univ., Qinhuangdao, China
Volume
1
fYear
2009
fDate
21-22 May 2009
Firstpage
187
Lastpage
190
Abstract
Fireworks simulation based on particle system is studied in this paper. Fireworks and its particlespsila data structures are established by analyzing the features during setting off fireworks. Related methods about fireworks real-time simulation are designed and implemented. Experiment results show that proposed method is feasible and effective. In addition, experiment results also indicate that the real-time performance is depended on system configuration while simulating fireworks with wake, and better effect can be obtained in current popular configuration when the amount of particles is less than 3000.
Keywords
computer graphics; computer graphics; fireworks simulation; particle system; particles data structure; real-time simulation; system configuration; texture mapping; Brightness; Computational modeling; Computer simulation; Data structures; Educational institutions; Equations; Fires; Information science; Real time systems; Shape; fireworks; particle systems; simulation; texture mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Information and Computing Science, 2009. ICIC '09. Second International Conference on
Conference_Location
Manchester
Print_ISBN
978-0-7695-3634-7
Type
conf
DOI
10.1109/ICIC.2009.54
Filename
5169571
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