DocumentCode
2617460
Title
A simple heuristic search method for the automatic generation of neural-based game artificial intelligence architectures in Ms. Pac-Man
Author
Tan, Tse Guan ; Teo, Jason ; Anthony, Philip
Author_Institution
Evolutionary Comput. Lab., Univ. Malaysia Sabah, Kota Kinabalu, Malaysia
fYear
2010
fDate
10-13 May 2010
Firstpage
753
Lastpage
756
Abstract
In this work, we develop a game controller called HillClimbingNet (Hill-Climbing Neural Network) for playing Ms. Pac-man that combines the hill-climbing concept and simple feedforward neural network. The computational experiments have been conducted to evaluate and compare the proposed algorithm against Random Direction (RandDir) and Random Neural Network (RandNet) systems. According to the simulation results, HillClimbingNet has achieved an average score of 6290, but only 439 and 735 on the RandDir and RandNet, respectively. HillClimbingNet has a very good performance.
Keywords
computer games; evolutionary computation; feedforward neural nets; heuristic programming; neural nets; stochastic games; unsupervised learning; Ms. Pac-man; RandDir; RandNet; artificial intelligence architecture; automatic generation; feedforward neural network; game controller; heuristic search method; hill-climbing neural network; neural-based game; random direction; random neural network system; Artificial neural networks; Feedforward neural networks; Games; Intelligent systems; Search methods; Unsupervised learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Sciences Signal Processing and their Applications (ISSPA), 2010 10th International Conference on
Conference_Location
Kuala Lumpur
Print_ISBN
978-1-4244-7165-2
Type
conf
DOI
10.1109/ISSPA.2010.5605407
Filename
5605407
Link To Document