• DocumentCode
    2618022
  • Title

    The study and application of artificial intelligence pathfinding algorithm in game domain

  • Author

    Wu, Xuefang ; Zhang, Shujun

  • Author_Institution
    Dept. of Software Eng., Shijiazhuang Inf. Eng. Vocational Coll., Shijiazhuang, China
  • fYear
    2011
  • fDate
    27-29 June 2011
  • Firstpage
    3772
  • Lastpage
    3774
  • Abstract
    In today´s game world, A* algorithm is the most widely used pathfinding algorithm of artificial intelligence, and it is also one of the most effective shortest pathfinding algorithms, we have introduced A* algorithm. We puts forward deficiency of standard A* algorithm, because standard A* algorithm may detour in the search process, an improved A* algorithm is proposed which increases a father pointer for each node. We can effectively solved the problem by keep back according to each father node after searching, that we ensure the resulting is optimal path. Last, we use Visual C++.NET development environment in Windows XP operating system, we simulation and realized the pathfinding process of improved A* algorithm that greatly improve the efficiency and accuracy in searching, and it has realized the pathfinding intellectualized.
  • Keywords
    artificial intelligence; computer games; graph theory; path planning; search problems; A* algorithm; Visual C++.NET development environment; Windows XP operating system; artificial intelligence pathfinding algorithm; game domain; search process; shortest pathfinding algorithm; Algorithm design and analysis; Artificial intelligence; Games; Programming; Publishing; Software algorithms; Visualization; A* algorithm; artificial intelligence; evaluation function; path-finding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Service System (CSSS), 2011 International Conference on
  • Conference_Location
    Nanjing
  • Print_ISBN
    978-1-4244-9762-1
  • Type

    conf

  • DOI
    10.1109/CSSS.2011.5974547
  • Filename
    5974547