DocumentCode
2618022
Title
The study and application of artificial intelligence pathfinding algorithm in game domain
Author
Wu, Xuefang ; Zhang, Shujun
Author_Institution
Dept. of Software Eng., Shijiazhuang Inf. Eng. Vocational Coll., Shijiazhuang, China
fYear
2011
fDate
27-29 June 2011
Firstpage
3772
Lastpage
3774
Abstract
In today´s game world, A* algorithm is the most widely used pathfinding algorithm of artificial intelligence, and it is also one of the most effective shortest pathfinding algorithms, we have introduced A* algorithm. We puts forward deficiency of standard A* algorithm, because standard A* algorithm may detour in the search process, an improved A* algorithm is proposed which increases a father pointer for each node. We can effectively solved the problem by keep back according to each father node after searching, that we ensure the resulting is optimal path. Last, we use Visual C++.NET development environment in Windows XP operating system, we simulation and realized the pathfinding process of improved A* algorithm that greatly improve the efficiency and accuracy in searching, and it has realized the pathfinding intellectualized.
Keywords
artificial intelligence; computer games; graph theory; path planning; search problems; A* algorithm; Visual C++.NET development environment; Windows XP operating system; artificial intelligence pathfinding algorithm; game domain; search process; shortest pathfinding algorithm; Algorithm design and analysis; Artificial intelligence; Games; Programming; Publishing; Software algorithms; Visualization; A* algorithm; artificial intelligence; evaluation function; path-finding;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Service System (CSSS), 2011 International Conference on
Conference_Location
Nanjing
Print_ISBN
978-1-4244-9762-1
Type
conf
DOI
10.1109/CSSS.2011.5974547
Filename
5974547
Link To Document