Title :
Design and implementation of serious games for training and education
Author :
Furuichi, Masakazu ; Aibara, Megumi ; Yanagisawa, Kei
Author_Institution :
Dept. of Math. Inf. Eng., Nihon Univ., Narashino, Japan
Abstract :
Serious games are considered to be effective in the field of training and education to supplement the conventional methods, since their addictivity is effective to keep the motivation of trainees or learners. Although many of serious games have been developed and used, many of them lacks the quantitative analysis of their effectiveness. Moreover, in order that serious games become more popular, an effective software development process which considers the evaluation as an important phase in the process. In this paper, we propose a serious game design process “SGDP” and show the serious games that that applied SGDP. We also discuss the method to evaluate serious games by monitoring brain activities of the players.
Keywords :
computer based training; serious games (computing); SGDP; brain activities monitoring; conventional methods; education; quantitative analysis; serious game design process; software development process; training; Brain; Computers; Educational institutions; Entertainment industry; Games; Software; Training; BCI; Brain Activity Monitoring; EEG; Modeling & Simulation; NIRS; Serious Games;
Conference_Titel :
Control (CONTROL), 2014 UKACC International Conference on
Conference_Location :
Loughborough
DOI :
10.1109/CONTROL.2014.6915223