DocumentCode
2619061
Title
Haptic rendering using C1 continuous reconstructed distance fields
Author
Li, Wei ; Shon, Youngung ; McMains, Sara
Author_Institution
Dept. of Mech. Eng., Univ. of California, Berkeley, CA, USA
fYear
2009
fDate
26-28 June 2009
Firstpage
163
Lastpage
170
Abstract
Existing haptic rendering algorithms are limited in the complexity of the models that can be simulated realistically without artifacts such as extraneous force discontinuities or pop-through. High haptic update rates for realistic feedback require fast collision detection methods, such as those achievable using distance fields. We introduce an efficient algorithm for reconstructing a C1 distance field from discretely sampled distances and gradients. Our Coons-patch based interpolation method supports 50 kHz 3-DOF haptic rendering of complex models with high accuracy, while eliminating undesirable force discontinuities and pop-through. The approximation error of our representation on a 256 times 256 times 256 grid is similar to that of polygonal model reconstructions containing hundreds of thousands of polygons, an accuracy previously unobtainable with haptic force rendering.
Keywords
feedback; haptic interfaces; interpolation; rendering (computer graphics); Coons-patch based interpolation; collision detection; continuous reconstructed distance fields; haptic rendering; realistic feedback; Aerodynamics; Aerospace electronics; Aircraft manufacture; Aircraft navigation; Aircraft propulsion; Engines; Haptic interfaces; Mathematical model; Unmanned aerial vehicles; Vehicle dynamics; Coons interpolation; collision detection; distance fields; gradients; haptic rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling and Applications, 2009. SMI 2009. IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-4069-6
Electronic_ISBN
978-1-4244-4070-2
Type
conf
DOI
10.1109/SMI.2009.5170144
Filename
5170144
Link To Document