Title :
Procedural Generation of 3D Canyons
Author :
Michelon de Carli, Daniel ; Pozzer, Cesar Tadeu ; Bevilacqua, Frederic ; Schetinger, Victor
Author_Institution :
Univ. Fed. de Santa Maria, Santa Maria, Brazil
Abstract :
This paper presents a non-assisted method for procedural generation of 3D canyon scenes. Our approach combines techniques of computer graphics, computer vision, image processing and graph search algorithms. Our main contribution is a generation approach that uses noise-generated height maps that are carefully transformed and manipulated by data clustering (through the Mean Shift algorithm) and image operations in order to mimic the observed geological features of real canyons. Several parameters are used to guide and constrain the generation of terrains, canyon features, course and shape of rivers, plain areas, soft slope regions, cliffs and plateaus.
Keywords :
computer vision; graph theory; image processing; pattern clustering; search problems; solid modelling; 3D canyon scenes; canyon features; cliffs; computer graphics; computer vision; data clustering; graph search algorithms; image operations; image processing; noise-generated heightmaps; observed geological features; plain areas; plateaus; procedural 3D canyon generation; rivers; soft slope regions; terrain generation; Clustering algorithms; Equations; Feature extraction; Geology; Mathematical model; Noise; Rivers; Perlin noise; Procedural terrain modeling; clustering; games; image synthesis; mean shift; path-finding; procedural content;
Conference_Titel :
Graphics, Patterns and Images (SIBGRAPI), 2014 27th SIBGRAPI Conference on
Conference_Location :
Rio de Janeiro
DOI :
10.1109/SIBGRAPI.2014.41