DocumentCode
2619637
Title
Feature sensitive bas relief generation
Author
Kerber, Jens ; Tevs, Art ; Belyaev, Alexander ; Zayer, Rhaleb ; Seidel, Hans-Peter
Author_Institution
MPI Inf., Saarbrucken, Germany
fYear
2009
fDate
26-28 June 2009
Firstpage
148
Lastpage
154
Abstract
Among all forms of sculpture, bas-relief is arguably the closest to painting. Although inherently a two dimensional sculpture, a bas-relief suggests a visual spatial extension of the scene in depth through the combination of composition, perspective, and shading. There have been significant results on digital bas-relief generation but many of the existing techniques may wash out high level surface detail during the compression process. The primary goal of this work is to address the problem of fine features by tailoring a filtering technique that achieves good compression without compromising the quality of surface details. As a secondary application we explore the generation of artistic relief which mimic cubism in painting and we show how it could be used for generating Picasso like portraits.
Keywords
art; computer graphics; data compression; filtering theory; painting; Picasso like portraits; compression process; digital bas-relief generation; feature sensitive bas relief generation; filtering technique; painting; sculpture; visual spatial extension; Application software; Art; Dynamic range; Filtering; Head; Image coding; Layout; Painting; Shape; Solid modeling; computer art; sculpture; shape deformation; tone mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling and Applications, 2009. SMI 2009. IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-4069-6
Electronic_ISBN
978-1-4244-4070-2
Type
conf
DOI
10.1109/SMI.2009.5170176
Filename
5170176
Link To Document