DocumentCode
2619947
Title
Anatomy-Based Modeling, Muscle-Based Animating and Math-Based Representing of Human Eyes
Author
Zeng, Dan ; Zhang, Zhijiang ; Cheng, Yimin ; Huang, Sujuan
Author_Institution
Dept. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
Volume
7
fYear
2009
fDate
March 31 2009-April 2 2009
Firstpage
48
Lastpage
52
Abstract
This paper presents a novel 3D muscle-controlled eye (MCE) model and a new math-based representation of eye movements and expressions. According to the differences between external eye area including eyelids, eyebrows, forehead and internal eyeball in anatomical and physical characteristics, MCE is reconstructed as external flexible model and internal rigid model. In consideration of volume invariance in deformation, we add thickness direction to contraction direction defined by Waters´ muscle model. Based on MCE, any continuous movement or expression of arbitrary eyes can be described with a group of time-varying curves of normalized muscle contraction, called multi-curve spectrum (MCS). This allows significant data reduction and applicability improvement when representing and animating the same movement of different eyes.
Keywords
computational geometry; computer animation; eye; mesh generation; muscle; solid modelling; 3D muscle-controlled eye model; MCE reconstruction; Waters muscle model; anatomy-based eye modeling; data reduction; external flexible model; eye expression; eye muscle-based animation; internal rigid model; math-based human eye movement representation; multicurve spectrum; normalized muscle contraction; time-varying curve; volume invariance; Animation; Computer science; Eyes; Humans; multi-curve spectrum; muscle-controlled eye model; normalized muscle contraction;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Engineering, 2009 WRI World Congress on
Conference_Location
Los Angeles, CA
Print_ISBN
978-0-7695-3507-4
Type
conf
DOI
10.1109/CSIE.2009.824
Filename
5170278
Link To Document