DocumentCode
2623457
Title
Local Reputation for P2P MMOG Design
Author
Liu, Shanshan ; Li, Jinlong ; Wang, Xufa
Author_Institution
Univ. of Sci. & Technol. of China, Hefei
fYear
2007
fDate
3-6 Dec. 2007
Firstpage
523
Lastpage
528
Abstract
The assignment of the computation and communication is one of the important problems in the design of peer-to-peer (P2P) massively multi-player online game (MMOG). A reputation mechanism for P2P MMOG is proposed in this paper to avoid the problems in P2P design. The communications among peers are described by whether the messages are received timely and correctly in the process of synchronization, and then the reliabilities of peers are quantified. The concept of local reputation is proposed, based on which the adaptive adjusting algorithm for the function of peers and the algorithm for getting update peer selecting reliable computing peers are brought forward to assign the computation and communication of the system. According to the experiments, the algorithms are effective for the distribution of the computation and communication.
Keywords
computer games; peer-to-peer computing; adaptive adjusting algorithm; massively multiplayer online game; peer-to-peer computing; Application software; Communication system control; Computer science; Concurrent computing; Distributed computing; Laboratories; Peer to peer computing; Scalability; Surveillance; Virtual colonoscopy;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Distributed Computing, Applications and Technologies, 2007. PDCAT '07. Eighth International Conference on
Conference_Location
Adelaide, SA
Print_ISBN
0-7695-3049-4
Type
conf
DOI
10.1109/PDCAT.2007.24
Filename
4420212
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