DocumentCode
2623777
Title
Approximate strategies for learning trajectories of autonomous learning agents
Author
Çakmakci, A. Mete ; Isik, C.
Author_Institution
Dept. of Electr. Eng. & Comput. Sci., Syracuse Univ., NY, USA
fYear
1997
fDate
21-24 Sep 1997
Firstpage
423
Lastpage
427
Abstract
Describes a new approach to the approximate modeling of the learning dynamics of autonomous learning agents for performance improvement in supervised learning. The extracted approximate model can be used to generate target trajectories from the current performance state to the final performance goal in order to “lead” the learning agent through the dynamic range of the learning process. The interaction between the supervisor module and the agent can be modeled as an incentive game. Ideas introduced for the single-agent case can further be extended to include multi-agents to address the coordination problem in modular learning structures
Keywords
cooperative systems; game theory; learning (artificial intelligence); software agents; uncertainty handling; approximate modeling; autonomous learning agents; coordination problem; incentive game; learning dynamics; learning trajectories; modular learning structures; multiple agents; performance improvement; supervised learning; supervisor module-agent interaction; Adaptive systems; Availability; Computer science; Crosstalk; Dynamic range; Kernel; Modeling; Supervised learning; Target tracking; Trajectory;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Information Processing Society, 1997. NAFIPS '97., 1997 Annual Meeting of the North American
Conference_Location
Syracuse, NY
Print_ISBN
0-7803-4078-7
Type
conf
DOI
10.1109/NAFIPS.1997.624078
Filename
624078
Link To Document