DocumentCode :
262384
Title :
Item Recommendation Using Collaborative Filtering in Mobile Social Games: A Case Study
Author :
Zhaojie Tao ; Ming Cheung ; She, James ; Lam, Ringo
Author_Institution :
HKUST-NIE Social Media Lab., Hong Kong Univ. of Sci. & Technol., Hong Kong, China
fYear :
2014
fDate :
3-5 Dec. 2014
Firstpage :
293
Lastpage :
297
Abstract :
This paper evaluates the performance of collaborative filtering in mobile social game. The evaluation involves both user-based and item-based collaborative filtering on game items for in-app purchases, and including 4 different social information available in the game. Based on the operational data from a mobile social game, Barcode Footballer, with more than 100k users and 50k purchasing history, it is concluded that both user-based and item-based collaborative filtering have much higher precision than random recommendation, while user-based approach with friendship as similar relationship has better performance than original approach. This paper also proposes a hybrid method to improve the performance of user-based friendship approach. The results can be applied to mobile social games to recommend highly needed items to users so that the monetization can be enhanced.
Keywords :
collaborative filtering; computer games; mobile computing; recommender systems; social networking (online); Barcode Footballer; item recommendation; item-based collaborative filtering; mobile social games; user-based collaborative filtering; Collaboration; Companies; Filtering; Games; Land mobile radio; Media; Recommendation; collaborative filtering; game items; in-app purchases; social mobile game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Big Data and Cloud Computing (BdCloud), 2014 IEEE Fourth International Conference on
Conference_Location :
Sydney, NSW
Type :
conf
DOI :
10.1109/BDCloud.2014.73
Filename :
7034807
Link To Document :
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