• DocumentCode
    262384
  • Title

    Item Recommendation Using Collaborative Filtering in Mobile Social Games: A Case Study

  • Author

    Zhaojie Tao ; Ming Cheung ; She, James ; Lam, Ringo

  • Author_Institution
    HKUST-NIE Social Media Lab., Hong Kong Univ. of Sci. & Technol., Hong Kong, China
  • fYear
    2014
  • fDate
    3-5 Dec. 2014
  • Firstpage
    293
  • Lastpage
    297
  • Abstract
    This paper evaluates the performance of collaborative filtering in mobile social game. The evaluation involves both user-based and item-based collaborative filtering on game items for in-app purchases, and including 4 different social information available in the game. Based on the operational data from a mobile social game, Barcode Footballer, with more than 100k users and 50k purchasing history, it is concluded that both user-based and item-based collaborative filtering have much higher precision than random recommendation, while user-based approach with friendship as similar relationship has better performance than original approach. This paper also proposes a hybrid method to improve the performance of user-based friendship approach. The results can be applied to mobile social games to recommend highly needed items to users so that the monetization can be enhanced.
  • Keywords
    collaborative filtering; computer games; mobile computing; recommender systems; social networking (online); Barcode Footballer; item recommendation; item-based collaborative filtering; mobile social games; user-based collaborative filtering; Collaboration; Companies; Filtering; Games; Land mobile radio; Media; Recommendation; collaborative filtering; game items; in-app purchases; social mobile game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Big Data and Cloud Computing (BdCloud), 2014 IEEE Fourth International Conference on
  • Conference_Location
    Sydney, NSW
  • Type

    conf

  • DOI
    10.1109/BDCloud.2014.73
  • Filename
    7034807