DocumentCode :
2623859
Title :
A socio-emotional model of impoliteness for non-player characters
Author :
Campano, Sabrina ; Sabouret, Nicolas
Author_Institution :
Univ. Pierre et Marie Curie, Paris, France
fYear :
2009
fDate :
10-12 Sept. 2009
Firstpage :
1
Lastpage :
7
Abstract :
Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents. However, few attention has been given to impoliteness, even though virtual characters, such as non player characters in video games, should be able to use it to improve their believability. In this paper, we describe a model for utterance selection based on impoliteness that takes into account emotions, personality, and social relations.
Keywords :
computer games; mobile agents; impoliteness; nonplayer character; socio-emotional model; utterance selection; video game; virtual agent; Games; Humans; Protection; Testing; US Department of Transportation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009. 3rd International Conference on
Conference_Location :
Amsterdam
Print_ISBN :
978-1-4244-4800-5
Electronic_ISBN :
978-1-4244-4799-2
Type :
conf
DOI :
10.1109/ACII.2009.5349342
Filename :
5349342
Link To Document :
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