DocumentCode
2623859
Title
A socio-emotional model of impoliteness for non-player characters
Author
Campano, Sabrina ; Sabouret, Nicolas
Author_Institution
Univ. Pierre et Marie Curie, Paris, France
fYear
2009
fDate
10-12 Sept. 2009
Firstpage
1
Lastpage
7
Abstract
Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents. However, few attention has been given to impoliteness, even though virtual characters, such as non player characters in video games, should be able to use it to improve their believability. In this paper, we describe a model for utterance selection based on impoliteness that takes into account emotions, personality, and social relations.
Keywords
computer games; mobile agents; impoliteness; nonplayer character; socio-emotional model; utterance selection; video game; virtual agent; Games; Humans; Protection; Testing; US Department of Transportation;
fLanguage
English
Publisher
ieee
Conference_Titel
Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009. 3rd International Conference on
Conference_Location
Amsterdam
Print_ISBN
978-1-4244-4800-5
Electronic_ISBN
978-1-4244-4799-2
Type
conf
DOI
10.1109/ACII.2009.5349342
Filename
5349342
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