• DocumentCode
    2623859
  • Title

    A socio-emotional model of impoliteness for non-player characters

  • Author

    Campano, Sabrina ; Sabouret, Nicolas

  • Author_Institution
    Univ. Pierre et Marie Curie, Paris, France
  • fYear
    2009
  • fDate
    10-12 Sept. 2009
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents. However, few attention has been given to impoliteness, even though virtual characters, such as non player characters in video games, should be able to use it to improve their believability. In this paper, we describe a model for utterance selection based on impoliteness that takes into account emotions, personality, and social relations.
  • Keywords
    computer games; mobile agents; impoliteness; nonplayer character; socio-emotional model; utterance selection; video game; virtual agent; Games; Humans; Protection; Testing; US Department of Transportation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009. 3rd International Conference on
  • Conference_Location
    Amsterdam
  • Print_ISBN
    978-1-4244-4800-5
  • Electronic_ISBN
    978-1-4244-4799-2
  • Type

    conf

  • DOI
    10.1109/ACII.2009.5349342
  • Filename
    5349342