• DocumentCode
    262507
  • Title

    A Dynamic Social Network Experiment with Multi-team Systems

  • Author

    Pilny, Andrew ; Yahja, Alex ; Poole, Marshall Scott ; Dobosh, Melissa

  • Author_Institution
    Dept. of Commun., Univ. of Illinois at Urbana-Champaign, Urbana, IL, USA
  • fYear
    2014
  • fDate
    3-5 Dec. 2014
  • Firstpage
    587
  • Lastpage
    593
  • Abstract
    This paper describes the use of VBS High-Fidelity 3D Game to perform experiments on multi-team systems. Multi-team systems (MTS) are a natural part of human social phenomena and online social networks as people form groups with shared goals and interests. We gathered data on human players (on communications and interactions) who were engaged in a VBS game scenario. Using Relational Event Modeling (REM), we analyzed the results. The results suggest some synchronization and cross-team communication have both direct effects with team performance and, in some cases, can moderate the effect of false information in environments of uncertainty.
  • Keywords
    computer games; social networking (online); team working; REM; VBS high-fidelity 3D game; cross-team communication; human social phenomena; multiteam systems; online social networks; relational event modeling; synchronization; team performance; Games; Maximum likelihood estimation; Relays; Roads; Social network services; Synchronization; Vehicles; multi-team system; relational event modeling; sequential structural signatures; social media; social network;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Big Data and Cloud Computing (BdCloud), 2014 IEEE Fourth International Conference on
  • Conference_Location
    Sydney, NSW
  • Type

    conf

  • DOI
    10.1109/BDCloud.2014.81
  • Filename
    7034846