DocumentCode
262507
Title
A Dynamic Social Network Experiment with Multi-team Systems
Author
Pilny, Andrew ; Yahja, Alex ; Poole, Marshall Scott ; Dobosh, Melissa
Author_Institution
Dept. of Commun., Univ. of Illinois at Urbana-Champaign, Urbana, IL, USA
fYear
2014
fDate
3-5 Dec. 2014
Firstpage
587
Lastpage
593
Abstract
This paper describes the use of VBS High-Fidelity 3D Game to perform experiments on multi-team systems. Multi-team systems (MTS) are a natural part of human social phenomena and online social networks as people form groups with shared goals and interests. We gathered data on human players (on communications and interactions) who were engaged in a VBS game scenario. Using Relational Event Modeling (REM), we analyzed the results. The results suggest some synchronization and cross-team communication have both direct effects with team performance and, in some cases, can moderate the effect of false information in environments of uncertainty.
Keywords
computer games; social networking (online); team working; REM; VBS high-fidelity 3D game; cross-team communication; human social phenomena; multiteam systems; online social networks; relational event modeling; synchronization; team performance; Games; Maximum likelihood estimation; Relays; Roads; Social network services; Synchronization; Vehicles; multi-team system; relational event modeling; sequential structural signatures; social media; social network;
fLanguage
English
Publisher
ieee
Conference_Titel
Big Data and Cloud Computing (BdCloud), 2014 IEEE Fourth International Conference on
Conference_Location
Sydney, NSW
Type
conf
DOI
10.1109/BDCloud.2014.81
Filename
7034846
Link To Document