Title :
Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System
Author :
Dunwell, Ian ; Lameras, Petros ; Petridis, Panagiotis ; Arnab, Sylvester ; De Freitas, Sara
Author_Institution :
Serious Games Inst., Coventry Univ., Coventry, UK
Abstract :
Increased global uptake of entertainment gaming has the potential to lead to high expectations of engagement and interactivity from users of technology-enhanced learning environments. Blended approaches to implementing game-based learning as part of distance or technology-enhanced education have led to demonstrations of the benefits they might bring, allowing learners to interact with immersive technologies as part of a broader, structured learning experience. In this article, we explore how the integration of a serious game can be extended to a learning content management system (LCMS) to support a blended and holistic approach, described as an "intuitive-guided" method. Through a case study within the EU-Funded Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems (ALICE) project, a technical integration of a gaming engine with a proprietary LCMS is demonstrated, building upon earlier work and demonstrating how this approach might be realized. In particular, how this method can support an intuitive-guided approach to learning is considered, whereby the learner is given the potential to explore a non-linear environment whilst scaffolding and blending provide guidance ensuring targeted learning objectives are met. Through an evaluation of the developed prototype with 32 students aged 14-16 across two Italian schools, a varied response from learners is observed, coupled with a positive reception from tutors. The study demonstrates that challenges remain in providing high-fidelity content in a classroom environment, particularly as an increasing gap in technology availability between leisure and school times emerges.
Keywords :
learning management systems; serious games (computing); ALICE project; Italian schools; LCMS; adaptive learning via intuitive-interactive collaborative and emotional systems; classroom environment; distance education; entertainment gaming; game-based learning; high-fidelity content; immersive technologies; intuitive-guided learning; intuitive-guided method; learning content management system; learning experience; serious game; technology availability; technology-enhanced education; technology-enhanced learning environment; Context; Educational institutions; Engines; Entertainment industry; Games; Least squares approximations; Training; blended learning; content management system; intuitive-guided learning; serious games;
Conference_Titel :
Complex, Intelligent and Software Intensive Systems (CISIS), 2014 Eighth International Conference on
Conference_Location :
Birmingham
Print_ISBN :
978-1-4799-4326-5
DOI :
10.1109/CISIS.2014.37