DocumentCode :
2626898
Title :
Evolving Game Agents Based on Adaptive Constraint of Evolution
Author :
XiangHua Jin ; DongHeon Jang ; Taeyong Kim
Author_Institution :
Chung-Ang Univ, Seoul
fYear :
2007
fDate :
21-23 Nov. 2007
Firstpage :
1241
Lastpage :
1246
Abstract :
Neuro-evolution (NE) has been highly effective in artificial intelligence (AI). Evolving multi-weights neural network (MWNN), which is always used in training game agents, is a kind of NE system. An important question in evolving MWNN is how to code real values onto binary strings and how to escape from premature convergence. We suggest a method called adaptive constraint of evolution (ACE), which can solve both problems of evolving MWNN represented as an non-player-character (NPC) in games based on real-coded genetic algorithm (RCGAs). ACE is then evaluated in training game agents to show its efficiency.
Keywords :
computer games; genetic algorithms; multi-agent systems; neural nets; adaptive constraint of evolution; artificial intelligence; binary strings; game agents; multi-weights neural network; neuro-evolution; nonplayer-character; real-coded genetic algorithm; Artificial intelligence; Artificial neural networks; Electrostatic precipitators; Games; Genetic algorithms; Learning; Network topology; Neural networks; Neurons; Toy industry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Convergence Information Technology, 2007. International Conference on
Conference_Location :
Gyeongju
Print_ISBN :
0-7695-3038-9
Type :
conf
DOI :
10.1109/ICCIT.2007.272
Filename :
4420426
Link To Document :
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