• DocumentCode
    2627602
  • Title

    A framework for networked reactive characters

  • Author

    Szwarcman, Dilza ; Feijo, Bruno ; Costa, Mônica

  • Author_Institution
    Dept. of Inf., Intelligent CAD Lab., Rio de Janeiro, Brazil
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    203
  • Lastpage
    210
  • Abstract
    The paper presents a framework for distributed reactive characters on a computer network and proposes innovative concepts for shared state management. Firstly, behavioral accuracy is defined in terms of three types of state (physical, procedural and emotional). Secondly, visual soundness, a concept inversely proportional to behavioral accuracy, is associated with the autonomy of clones. Thirdly, the usual concept of dead reckoning is relaxed by exploring the idea of autonomy, which is the basis for networked reactive characters. The framework, built on top of an open architecture toolkit called Bamboo, can gracefully cope with reactive environments producing good levels of visual soundness, which results in smooth animations, and behavioral accuracy
  • Keywords
    computer animation; computer networks; open systems; user interfaces; virtual reality; Bamboo; autonomy; behavioral accuracy; clones; computer network; dead reckoning; distributed reactive characters; innovative concepts; networked reactive characters; open architecture toolkit; reactive environments; shared state management; smooth animations; visual soundness; Cloning; Computer network management; Dead reckoning; Electronic mail; Environmental management; Informatics; Innovation management; Intelligent networks; Laboratories; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2000. Proceedings XIII Brazilian Symposium on
  • Conference_Location
    Gramado
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-0878-2
  • Type

    conf

  • DOI
    10.1109/SIBGRA.2000.883914
  • Filename
    883914