DocumentCode
2627602
Title
A framework for networked reactive characters
Author
Szwarcman, Dilza ; Feijo, Bruno ; Costa, Mônica
Author_Institution
Dept. of Inf., Intelligent CAD Lab., Rio de Janeiro, Brazil
fYear
2000
fDate
2000
Firstpage
203
Lastpage
210
Abstract
The paper presents a framework for distributed reactive characters on a computer network and proposes innovative concepts for shared state management. Firstly, behavioral accuracy is defined in terms of three types of state (physical, procedural and emotional). Secondly, visual soundness, a concept inversely proportional to behavioral accuracy, is associated with the autonomy of clones. Thirdly, the usual concept of dead reckoning is relaxed by exploring the idea of autonomy, which is the basis for networked reactive characters. The framework, built on top of an open architecture toolkit called Bamboo, can gracefully cope with reactive environments producing good levels of visual soundness, which results in smooth animations, and behavioral accuracy
Keywords
computer animation; computer networks; open systems; user interfaces; virtual reality; Bamboo; autonomy; behavioral accuracy; clones; computer network; dead reckoning; distributed reactive characters; innovative concepts; networked reactive characters; open architecture toolkit; reactive environments; shared state management; smooth animations; visual soundness; Cloning; Computer network management; Dead reckoning; Electronic mail; Environmental management; Informatics; Innovation management; Intelligent networks; Laboratories; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2000. Proceedings XIII Brazilian Symposium on
Conference_Location
Gramado
ISSN
1530-1834
Print_ISBN
0-7695-0878-2
Type
conf
DOI
10.1109/SIBGRA.2000.883914
Filename
883914
Link To Document