• DocumentCode
    2627611
  • Title

    OSSE: An open source socio-emotional simulator

  • Author

    Sabouret, Nicolas ; Ochs, Magalie

  • Author_Institution
    Univ. Paris 6, Paris, TX, USA
  • fYear
    2009
  • fDate
    10-12 Sept. 2009
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    In the last decade, emotion modeling has taken an increasing place in research in virtual agents and synthetic actors. One challenge is to be able to design believable characters that show a coherent behavior with respect to a personality. Much work has been done for virtual affective characters but, more recently, research has shown the importance of social relation and its tight relation with emotions. Not only the social context influence the emotional behavior of virtual characters, but also emotions do affect the social relations. As a consequence, when designing virtual characters with a believable socio-emotional behavior, one need to take into account the social context, the emotions and the personality. These three elements together represent the socio-emotional context. In this article, we present the Open-Source Socio Emotional (OSSE) simulator. This software was first designed in the context of game industry. It allows game designers to describe characters and scenes, as a set of emotional events, so as to study the dynamics of emotions and social relation among characters. In the next section, we briefly present the theoretical model that undergoes our system and we show how the different elements can be settled in the OSSE simulator. Last section illustrates the functionning of the OSSE simulator with a concrete example.
  • Keywords
    computer games; public domain software; virtual reality; emotion dynamics; emotion modeling; emotional events; game designers; open source socio-emotional simulator; personality; social context; social relation; socio-emotional behavior; socio-emotional context; synthetic actors; virtual affective characters; virtual agents; Computer industry; Context modeling; Discrete event simulation; Industrial relations; Informatics; Layout; Libraries; Open source software; Software design; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009. 3rd International Conference on
  • Conference_Location
    Amsterdam
  • Print_ISBN
    978-1-4244-4800-5
  • Electronic_ISBN
    978-1-4244-4799-2
  • Type

    conf

  • DOI
    10.1109/ACII.2009.5349521
  • Filename
    5349521