DocumentCode
2628352
Title
Automated texture registration and stitching for real world models
Author
Lensch, Hendrik P A ; Heidrich, Wolfgang ; Seidel, Hans-Peter
Author_Institution
Max-Planck-Inst. fur Inf., Saarbrucken, Germany
fYear
2000
fDate
2000
Firstpage
317
Lastpage
452
Abstract
A system is presented which automatically registers and stitches textures acquired from multiple photographic images onto the surface of a given corresponding 3D model. Within this process the camera position, direction and field of view must be determined for each of the images. For this registration, which aligns a 2D image to a 3D model we present an efficient hardware-accelerated silhouette-based algorithm working on different image resolutions that accurately registers each image without any user interaction. Besides the silhouettes, the given texture information can be used to improve accuracy by comparing one stitched texture to already registered images resulting in a global multi-view optimization. After the 3D-2D registration for each part of the 3D model´s surface the view is determined which provides the best available texture. Textures are blended at the borders of regions assigned to different views
Keywords
image registration; image texture; rendering (computer graphics); surface fitting; 2D image; 3D model; 3D rendering; automated texture registration; blending; camera position; field of view; global multi-view optimization; hardware-accelerated silhouette-based algorithm; multiple photographic images; real world models; registration; silhouettes; stitching; Acceleration; Cameras; Image resolution; Image sensors; Information geometry; Lighting control; Rough surfaces; Solid modeling; Surface roughness; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
Conference_Location
Hong Kong
Print_ISBN
0-7695-0868-5
Type
conf
DOI
10.1109/PCCGA.2000.883955
Filename
883955
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