DocumentCode
2628375
Title
Collision detection for clothed human animation
Author
Zhang, Dongliang ; Yuen, Matthew M F
Author_Institution
CAD/CAM Centre, Hong Kong Univ. of Sci. & Technol., Kowloon, China
fYear
2000
fDate
2000
Firstpage
328
Lastpage
337
Abstract
We present a voxel-based collision detection method for clothed human animation. We speed up the performance of the voxel-based method by choosing an appropriate voxel size and using a fast voxelization approach. Based on the voxel method, we propose a self-collision detection method and a simplified collision detection method. First, the efficiency of self-collision detection is improved by taking advantage of the curvature and multi-layer methods. Second, the efficiency of cloth/human collision detection is improved by introducing auxiliary line segments. Some heuristics are provided to further increase the efficiency of collision detection. Experimental results demonstrate that our method is efficient for clothed human animation
Keywords
collision avoidance; computational geometry; computer animation; auxiliary line segments; cloth animation; clothed human animation; collision detection; curvature; fast voxelization; multilayer methods; self-collision detection method; voxel size; voxel-based collision detection method; Animation; Biological system modeling; Computational efficiency; Computational geometry; Computational modeling; Computer graphics; Design automation; Detection algorithms; Humans; Robots;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
Conference_Location
Hong Kong
Print_ISBN
0-7695-0868-5
Type
conf
DOI
10.1109/PCCGA.2000.883956
Filename
883956
Link To Document