Title : 
Collision adaptive particle systems
         
        
            Author : 
Etzmuß, Olaf ; Eberhardt, Bernhard ; Straßer, Wolfgang ; Hauth, Michael
         
        
            Author_Institution : 
Wilhelm-Schickard-Inst. fur Inf., Tubingen Univ., Germany
         
        
        
        
        
        
            Abstract : 
Particle systems have been widely employed to simulate deformable objects, most prominently virtual textiles. We introduce particle systems that adaptively generate new particles wherever this is required to model collisions correctly. When coarse meshes collide with an object they are automatically refined. Therefore this model allows physically accurate simulations that require a much smaller number of particles than regular particle systems. This allows for fast simulations with coarse meshes
         
        
            Keywords : 
collision avoidance; computational geometry; computer animation; animated cloth; coarse meshes; collision adaptive particle systems; collisions; deformable objects; fast simulations; virtual textiles; Adaptive systems; Computational efficiency; Deformable models; Facial animation; Numerical analysis; Particle collisions; Solid modeling; Springs; Surface fitting; Textiles;
         
        
        
        
            Conference_Titel : 
Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
         
        
            Conference_Location : 
Hong Kong
         
        
            Print_ISBN : 
0-7695-0868-5
         
        
        
            DOI : 
10.1109/PCCGA.2000.883957