DocumentCode :
2628382
Title :
Collision adaptive particle systems
Author :
Etzmuß, Olaf ; Eberhardt, Bernhard ; Straßer, Wolfgang ; Hauth, Michael
Author_Institution :
Wilhelm-Schickard-Inst. fur Inf., Tubingen Univ., Germany
fYear :
2000
fDate :
2000
Firstpage :
338
Lastpage :
453
Abstract :
Particle systems have been widely employed to simulate deformable objects, most prominently virtual textiles. We introduce particle systems that adaptively generate new particles wherever this is required to model collisions correctly. When coarse meshes collide with an object they are automatically refined. Therefore this model allows physically accurate simulations that require a much smaller number of particles than regular particle systems. This allows for fast simulations with coarse meshes
Keywords :
collision avoidance; computational geometry; computer animation; animated cloth; coarse meshes; collision adaptive particle systems; collisions; deformable objects; fast simulations; virtual textiles; Adaptive systems; Computational efficiency; Deformable models; Facial animation; Numerical analysis; Particle collisions; Solid modeling; Springs; Surface fitting; Textiles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
Conference_Location :
Hong Kong
Print_ISBN :
0-7695-0868-5
Type :
conf
DOI :
10.1109/PCCGA.2000.883957
Filename :
883957
Link To Document :
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