• DocumentCode
    2628712
  • Title

    A method for modeling and rendering dunes with wind-ripples

  • Author

    Onoue, Koichi ; Nishita, Tomoyuki

  • Author_Institution
    Graduate Sch. of Frontier Sci., Tokyo Univ., Japan
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    427
  • Lastpage
    428
  • Abstract
    This paper proposes a method for modeling and rendering realistic desert scenes. A desert terrain includes sand dunes and wind ripples. We use two types of scale models to form them. We render the dunes with the wind-ripples by bump-mapping using LOD (levels of detail)
  • Keywords
    image texture; natural scenes; realistic images; rendering (computer graphics); bump mapping; level of detail; natural phenomena; realistic desert scenes; sand dune rendering; scale models; texture mapping; wind ripples; Clouds; Computational modeling; Computer graphics; Creep; Equations; Large-scale systems; Layout; Rendering (computer graphics); Terrain mapping; Vegetation mapping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    0-7695-0868-5
  • Type

    conf

  • DOI
    10.1109/PCCGA.2000.883978
  • Filename
    883978