• DocumentCode
    2629412
  • Title

    iHandRehab: An interactive hand exoskeleton for active and passive rehabilitation

  • Author

    Li, Jiting ; Zheng, Ruoyin ; Zhang, Yuru ; Yao, Jianchu

  • Author_Institution
    State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
  • fYear
    2011
  • fDate
    June 29 2011-July 1 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    This paper presents an interactive exoskeleton device for hand rehabilitation, iHandRehab, which aims to satisfy the essential requirements for both active and passive rehabilitation motions. iHandRehab is comprised of exoskeletons for the thumb and index finger. These exoskeletons are driven by distant actuation modules through a cable/sheath transmission mechanism. The exoskeleton for each finger has 4 degrees of freedom (DOF), providing independent control for all finger joints. The joint motion is accomplished by a parallelogram mechanism so that the joints of the device and their corresponding finger joints have the same angular displacement when they rotate. Thanks to this design, the joint angles can be measured by sensors real time and high level motion control is therefore made very simple without the need of complicated kinematics. The paper also discusses important issues when the device is used by different patients, including its adjustable joint range of motion (ROM) and adjustable range of phalanx length (ROPL). Experimentally collected data show that the achieved ROM is close to that of a healthy hand and the ROPL covers the size of a typical hand, satisfying the size need of regular hand rehabilitation. In order to evaluate the performance when it works as a haptic device in active mode, the equivalent moment of inertia (MOI) of the device is calculated. The results prove that the device has low inertia which is critical in order to obtain good backdrivability. Experimental analysis shows that the influence of friction accounts for a large portion of the driving torque and warrants future investigation.
  • Keywords
    biomechanics; biomedical equipment; bone; friction; interactive devices; medical control systems; orthopaedics; patient rehabilitation; Interactive Hand Exoskeleton; active rehabilitation motions; cable-sheath transmission mechanism; equivalent moment-of-inertia; finger joints; friction; hand rehabilitation; haptic device; high level motion control; iHandRehab; index finger; interactive exoskeleton device; joint motion; passive rehabilitation motions; phalanx length; sensors; thumb; Electronics packaging; Exoskeletons; Fingers; Friction; Indexes; Joints; Thumb; active and passive rehabilitation; exoskeleton; index finger; parallelogram mechanism; rehabilitation; thumb; Biomechanics; Equipment Design; Finger Joint; Fingers; Hand; Humans; Range of Motion, Articular; Robotics; Thumb;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Rehabilitation Robotics (ICORR), 2011 IEEE International Conference on
  • Conference_Location
    Zurich
  • ISSN
    1945-7898
  • Print_ISBN
    978-1-4244-9863-5
  • Electronic_ISBN
    1945-7898
  • Type

    conf

  • DOI
    10.1109/ICORR.2011.5975387
  • Filename
    5975387