DocumentCode
2633303
Title
Parallel implementation of ray-tracing algorithm on the Intel Delta parallel computer
Author
Lee, Tong-Yee ; Raghavendra, C.S. ; Nicholas, John B.
Author_Institution
Sch. of Electr. Eng. & Comput. Sci., Washington State Univ., Pullman, WA, USA
fYear
1995
fDate
25-28 Apr 1995
Firstpage
688
Lastpage
692
Abstract
Ray tracing is one of the computer graphics techniques used to render high quality images. Ray tracing complex scenes can require large amounts of CPU time and memory storage. We present a parallel implementation of the ray tracing algorithm on the Intel Delta parallel computer. Two key issues of efficient implementation are load balancing and database distribution. In our database distribution, one part of the database is duplicated on each processor and the remaining part is evenly distributed among groups of processors. We balance load among processors by distributing subimages to processors in a global fashion based on previous workload requests
Keywords
cache storage; parallel algorithms; parallel machines; ray tracing; rendering (computer graphics); resource allocation; CPU time; Intel Delta parallel computer; complex scenes; computer graphics techniques; database distribution; distributed subimages; high quality image rendering; load balancing; memory storage; parallel implementation; previous workload requests; processor; ray-tracing algorithm; Computer graphics; Concurrent computing; Distributed databases; Image databases; Layout; Load management; Pixel; Ray tracing; Rendering (computer graphics); Scattering;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel Processing Symposium, 1995. Proceedings., 9th International
Conference_Location
Santa Barbara, CA
Print_ISBN
0-8186-7074-6
Type
conf
DOI
10.1109/IPPS.1995.395874
Filename
395874
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