• DocumentCode
    2633303
  • Title

    Parallel implementation of ray-tracing algorithm on the Intel Delta parallel computer

  • Author

    Lee, Tong-Yee ; Raghavendra, C.S. ; Nicholas, John B.

  • Author_Institution
    Sch. of Electr. Eng. & Comput. Sci., Washington State Univ., Pullman, WA, USA
  • fYear
    1995
  • fDate
    25-28 Apr 1995
  • Firstpage
    688
  • Lastpage
    692
  • Abstract
    Ray tracing is one of the computer graphics techniques used to render high quality images. Ray tracing complex scenes can require large amounts of CPU time and memory storage. We present a parallel implementation of the ray tracing algorithm on the Intel Delta parallel computer. Two key issues of efficient implementation are load balancing and database distribution. In our database distribution, one part of the database is duplicated on each processor and the remaining part is evenly distributed among groups of processors. We balance load among processors by distributing subimages to processors in a global fashion based on previous workload requests
  • Keywords
    cache storage; parallel algorithms; parallel machines; ray tracing; rendering (computer graphics); resource allocation; CPU time; Intel Delta parallel computer; complex scenes; computer graphics techniques; database distribution; distributed subimages; high quality image rendering; load balancing; memory storage; parallel implementation; previous workload requests; processor; ray-tracing algorithm; Computer graphics; Concurrent computing; Distributed databases; Image databases; Layout; Load management; Pixel; Ray tracing; Rendering (computer graphics); Scattering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel Processing Symposium, 1995. Proceedings., 9th International
  • Conference_Location
    Santa Barbara, CA
  • Print_ISBN
    0-8186-7074-6
  • Type

    conf

  • DOI
    10.1109/IPPS.1995.395874
  • Filename
    395874