DocumentCode
2635701
Title
GridRT: A Massively Parallel Architecture for Ray-Tracing Using Uniform Grids
Author
Nery, Alexandre S. ; Nedjah, Nadia ; França, Felipe M G
Author_Institution
Comput. Archit. & Microeletronics Lab., Univ. Fed. do Rio de Janeiro, Rio de Janeiro, Brazil
fYear
2009
fDate
27-29 Aug. 2009
Firstpage
211
Lastpage
216
Abstract
In this paper, we propose an architecture, which we call GridRT, capable of dealing with the main features, such as shadows and reflections effects, of Ray Tracing used for rendering three-dimensional scenes. This architecture achieves an efficient overall performance yet using a simple and compact massively parallel design. The design exploits the usage of Xilinx® Floating Point Operator IP Core and the spatial data structure of Regular Grids.
Keywords
floating point arithmetic; grid computing; parallel architectures; ray tracing; rendering (computer graphics); spatial data structures; GridRT; Xilinx; floating point operator IP core; massively parallel architecture; ray tracing; reflections; regular grids; rendering; shadows; spatial data structure; three-dimensional scenes; uniform grids; Computer architecture; Computer graphics; Data structures; Layout; Optical reflection; Parallel architectures; Pipelines; Pixel; Ray tracing; Rendering (computer graphics); Architecture; Computer Graphics; FPGA; Ray Tracing; Uniform Grid;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital System Design, Architectures, Methods and Tools, 2009. DSD '09. 12th Euromicro Conference on
Conference_Location
Patras
Print_ISBN
978-0-7695-3782-5
Type
conf
DOI
10.1109/DSD.2009.190
Filename
5350086
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