• DocumentCode
    263792
  • Title

    A Real-Time View-Dependent Shape Optimization for High Quality Free-Viewpoint Rendering of 3D Video

  • Author

    Nobuhara, Shohei ; Wei Ning ; Matsuyama, Takashi

  • Author_Institution
    Grad. Sch. of Inf., Kyoto Univ., Kyoto, Japan
  • Volume
    1
  • fYear
    2014
  • fDate
    8-11 Dec. 2014
  • Firstpage
    665
  • Lastpage
    672
  • Abstract
    This paper is aimed at proposing a new high quality free-viewpoint rendering algorithm of 3D video. The main challenge on visualizing 3D video is how to utilize the original multi-view images used to estimate the 3D surface, and how to manage the mismatches between them due to calibration and reconstruction errors. The key idea to solve this problem is to optimize the 3D shape on a per-viewpoint basis on the fly. Given a virtual viewpoint for visualization, our algorithm optimizes the 3D shape so as to maximize the photo-consistency over the surface visible from the virtual viewpoint. An evaluation demonstrates that our method outperforms the state-of-the-art rendering qualitatively and quantitatively.
  • Keywords
    data visualisation; image reconstruction; optimisation; rendering (computer graphics); video signal processing; 3D shape optimization; 3D surface estimation; 3D video visualization; calibration; high quality free-viewpoint rendering algorithm; multiview images; photo-consistency; real-time view-dependent shape optimization; reconstruction errors; virtual viewpoint; Calibration; Cameras; Optimization; Rendering (computer graphics); Shape; Three-dimensional displays; Visualization; 3D video; GPGPU; free-viewpoint rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D Vision (3DV), 2014 2nd International Conference on
  • Conference_Location
    Tokyo
  • Type

    conf

  • DOI
    10.1109/3DV.2014.28
  • Filename
    7035883