• DocumentCode
    2640022
  • Title

    Analysis on virtual interaction-induced fatigue and difficulty in manipulation for interactive 3D gaming console

  • Author

    Kim, Yongwan ; Lee, Gun A. ; Jo, Dongsik ; Yang, Ungyeon ; Kim, Gihong ; Park, Jinah

  • Author_Institution
    Electron. & Telecommun. Res. Inst., Daejeon, South Korea
  • fYear
    2011
  • fDate
    9-12 Jan. 2011
  • Firstpage
    269
  • Lastpage
    270
  • Abstract
    As typical games become interactive 3D games, users may feel fatigued and may have difficulty manipulating virtual objects with current interactive 3D technologies such as Nintendo Wii, MS Kinect and the PS3 3D display. In this paper, we analyze factors about interaction fatigue and manipulation difficulty. For an analysis on factors, we categorize various interactions into two types of interaction scenarios: object manipulation and 3D UI selection. From our analysis, we presented the design factors related to finger extension motion for grasping, early extension for grasping/selection, haptic sensation, erroneous trials, and head motion for 3D perception. Game developers can apply induced design factors to their interactive 3D game contents.
  • Keywords
    computer games; ergonomics; haptic interfaces; interactive devices; remote consoles; virtual reality; 3D UI selection; 3D perception; MS Kinect; Nintendo Wii; PS3 3D display; design factor; finger extension motion; grasping; haptic sensation; head motion; interaction fatigue; interactive 3D gaming console; interactive 3D technology; manipulation difficulty; object manipulation; virtual interaction-induced fatigue; virtual object; Fatigue; Fingers; Games; Grasping; Head; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (ICCE), 2011 IEEE International Conference on
  • Conference_Location
    Las Vegas, NV
  • ISSN
    2158-3994
  • Print_ISBN
    978-1-4244-8711-0
  • Type

    conf

  • DOI
    10.1109/ICCE.2011.5722577
  • Filename
    5722577