DocumentCode
2640372
Title
WiiLab: Bringing together the Nintendo Wiimote and MATLAB
Author
Brindza, Jordan ; Szweda, Jessica ; Liao, Qi ; Jiang, Yingxin ; Striegel, Aaron
Author_Institution
Dept. of Comput. Sci. & Eng., Univ. of Notre Dame, Notre Dame, IN, USA
fYear
2009
fDate
18-21 Oct. 2009
Firstpage
1
Lastpage
6
Abstract
It is often a daunting task for engineering students to learn programming. Learning by playing has proven to be an effective way to engage students at nearly all levels of the curriculum. In this work, we will describe how we developed modules for teaching MATLAB to freshmen engineers through the use of the Nintendo Wiimote and motion capture. Through the work of a summer REU project, we developed and prototyped a unified set of C# and MATLAB libraries for Windows entitled WiiLab. In particular, the work focused on creating an easy-to-use API that largely abstracted the complexity of interacting with the Wiimote. In the work, we describe several laboratory modules developed for WiiLab and experiences from using the Wiimote in a four hundred student freshmen engineering course.
Keywords
C++ language; application program interfaces; computer aided instruction; engineering education; mathematics computing; API; C#; MATLAB; Nintendo Wiimote; WiiLab; freshmen engineering course; motion capture; Computer science; Design engineering; Education; Electrical capacitance tomography; Engineering students; Laboratories; Libraries; MATLAB; Programming profession; Prototypes; Engineering Education; MATLAB; Nintendo Wii; Programming;
fLanguage
English
Publisher
ieee
Conference_Titel
Frontiers in Education Conference, 2009. FIE '09. 39th IEEE
Conference_Location
San Antonio, TX
ISSN
0190-5848
Print_ISBN
978-1-4244-4715-2
Electronic_ISBN
0190-5848
Type
conf
DOI
10.1109/FIE.2009.5350509
Filename
5350509
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