• DocumentCode
    2640372
  • Title

    WiiLab: Bringing together the Nintendo Wiimote and MATLAB

  • Author

    Brindza, Jordan ; Szweda, Jessica ; Liao, Qi ; Jiang, Yingxin ; Striegel, Aaron

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Univ. of Notre Dame, Notre Dame, IN, USA
  • fYear
    2009
  • fDate
    18-21 Oct. 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    It is often a daunting task for engineering students to learn programming. Learning by playing has proven to be an effective way to engage students at nearly all levels of the curriculum. In this work, we will describe how we developed modules for teaching MATLAB to freshmen engineers through the use of the Nintendo Wiimote and motion capture. Through the work of a summer REU project, we developed and prototyped a unified set of C# and MATLAB libraries for Windows entitled WiiLab. In particular, the work focused on creating an easy-to-use API that largely abstracted the complexity of interacting with the Wiimote. In the work, we describe several laboratory modules developed for WiiLab and experiences from using the Wiimote in a four hundred student freshmen engineering course.
  • Keywords
    C++ language; application program interfaces; computer aided instruction; engineering education; mathematics computing; API; C#; MATLAB; Nintendo Wiimote; WiiLab; freshmen engineering course; motion capture; Computer science; Design engineering; Education; Electrical capacitance tomography; Engineering students; Laboratories; Libraries; MATLAB; Programming profession; Prototypes; Engineering Education; MATLAB; Nintendo Wii; Programming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education Conference, 2009. FIE '09. 39th IEEE
  • Conference_Location
    San Antonio, TX
  • ISSN
    0190-5848
  • Print_ISBN
    978-1-4244-4715-2
  • Electronic_ISBN
    0190-5848
  • Type

    conf

  • DOI
    10.1109/FIE.2009.5350509
  • Filename
    5350509