• DocumentCode
    2642606
  • Title

    Adding features of educational games for Teaching Physics

  • Author

    Muñoz, Karla ; Noguez, Julieta ; Kevitt, Paul Mc ; Neri, Luis ; Robledo-Rella, Víctor ; Lunney, Tom

  • Author_Institution
    Univ. of Ulster, Derry, UK
  • fYear
    2009
  • fDate
    18-21 Oct. 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Virtual laboratories (VLs) have to overcome important challenges to improve student knowledge, understanding and motivation. This research aims to test the hypothesis that, through adding features of serious games to VLs and integrating artificial intelligence (AI) techniques, an enhancement of student motivation, knowledge and understanding can be attained. This work introduces the Olympia architecture, which is based on a previous architecture that combines VLs and intelligent tutoring systems (ITSs). In addition, Olympia enables the combination of serious games with ITSs, resulting in an educational game virtual laboratory (GVL). The GVL provides affective feedback through sound, a more engaging look-and-feel and defines student actions through the game mechanics module. Olympia was tested in a case study on teaching linear momentum in an undergraduate Physics course. For the first evaluation, a VL and a GVL were implemented. The results showed that students were motivated and learned in a similar way with both the GVL and VL environments. Later, several additions were integrated in both environments: the probabilistic student model was improved, tutorial videos were added, and the feedback was refined. For the second evaluation the results suggest that using the GVL resulted in higher learning gains than using VL.
  • Keywords
    artificial intelligence; computer games; educational aids; intelligent tutoring systems; linear momentum; physics computing; physics education; teaching; virtual reality; GVL; Olympia architecture; artificial intelligence techniques; educational game virtual laboratory; game mechanics module; intelligent tutoring systems; linear momentum; physics teaching; probabilistic student model; serious games; student knowledge; student motivation; student understanding; tutorial videos; undergraduate Physics course; Artificial intelligence; Computational modeling; Education; Feedback; Human computer interaction; Intelligent systems; Laboratories; Physics; Power system modeling; Testing; Active simulators; Educational Games; Olympia Architecture; Teaching Physics; Virtual Laboratories;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education Conference, 2009. FIE '09. 39th IEEE
  • Conference_Location
    San Antonio, TX
  • ISSN
    0190-5848
  • Print_ISBN
    978-1-4244-4715-2
  • Electronic_ISBN
    0190-5848
  • Type

    conf

  • DOI
    10.1109/FIE.2009.5350630
  • Filename
    5350630