• DocumentCode
    264384
  • Title

    Explaining the Development of the Excessive Use of Massively Multiplayer Online Games: A Positive-Negative Reinforcement Perspective

  • Author

    Lee, Zach W. Y. ; Cheung, Christy M. K. ; Chan, Tommy K. H.

  • Author_Institution
    Dept. of Finance & Decision Sci., Hong Kong Baptist Univ., Hong Kong, China
  • fYear
    2014
  • fDate
    6-9 Jan. 2014
  • Firstpage
    668
  • Lastpage
    677
  • Abstract
    Despite a rising concern over this emerging global issue, theoretical understanding of the excessive use of massively multiplayer online games (MMOGs) is lacking in the mainstream IS literature. In this study, we proposed a research model to theoretically explain the development of the excessive use of MMOGs with the positive-negative reinforcement perspective. We tested our research model with 513 active users of MMOGs. Our results suggested that both positive reinforcement (i.e., perceived enjoyment and the associated positive affect) and negative reinforcement (i.e., withdrawal and the associated negative affect) have strong influence over the development of the excessive use of MMOGs. This study provided a theoretical explanation of the excessive use of MMOGs and implications to researchers and practitioners.
  • Keywords
    Internet; computer games; social aspects of automation; MMOG; massively multiplayer online games; positive-negative reinforcement perspective; Context; Correlation; Finance; Games; Internet; Psychology; Social network services; Excessive use; addiction; affect; massively multiplayer online games; perceived enjoyment; positive-negative reinforcement; withdrawal;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2014 47th Hawaii International Conference on
  • Conference_Location
    Waikoloa, HI
  • Type

    conf

  • DOI
    10.1109/HICSS.2014.89
  • Filename
    6758685