DocumentCode
264384
Title
Explaining the Development of the Excessive Use of Massively Multiplayer Online Games: A Positive-Negative Reinforcement Perspective
Author
Lee, Zach W. Y. ; Cheung, Christy M. K. ; Chan, Tommy K. H.
Author_Institution
Dept. of Finance & Decision Sci., Hong Kong Baptist Univ., Hong Kong, China
fYear
2014
fDate
6-9 Jan. 2014
Firstpage
668
Lastpage
677
Abstract
Despite a rising concern over this emerging global issue, theoretical understanding of the excessive use of massively multiplayer online games (MMOGs) is lacking in the mainstream IS literature. In this study, we proposed a research model to theoretically explain the development of the excessive use of MMOGs with the positive-negative reinforcement perspective. We tested our research model with 513 active users of MMOGs. Our results suggested that both positive reinforcement (i.e., perceived enjoyment and the associated positive affect) and negative reinforcement (i.e., withdrawal and the associated negative affect) have strong influence over the development of the excessive use of MMOGs. This study provided a theoretical explanation of the excessive use of MMOGs and implications to researchers and practitioners.
Keywords
Internet; computer games; social aspects of automation; MMOG; massively multiplayer online games; positive-negative reinforcement perspective; Context; Correlation; Finance; Games; Internet; Psychology; Social network services; Excessive use; addiction; affect; massively multiplayer online games; perceived enjoyment; positive-negative reinforcement; withdrawal;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2014 47th Hawaii International Conference on
Conference_Location
Waikoloa, HI
Type
conf
DOI
10.1109/HICSS.2014.89
Filename
6758685
Link To Document