• DocumentCode
    2644863
  • Title

    An Animation Engine with the Cubic Spline Interpolation

  • Author

    Sun, Ningping ; Ayabe, Toru ; Okumura, Kentarou

  • Author_Institution
    Kumamoto Nat. Coll. of Technol., Kumamoto
  • fYear
    2008
  • fDate
    15-17 Aug. 2008
  • Firstpage
    109
  • Lastpage
    112
  • Abstract
    We present a novel and efficient local spline interpolation algorithm and apply it into our application of key frame based 2D animation. Unlike global algorithms which need to solve a linear system every time a vertex is moved, our method performs a constant number of iteration that affects only a small number of control points over time. Therefore the cost of the interpolation does not depend on the total control point number.
  • Keywords
    computer animation; interpolation; splines (mathematics); 2D animation; animation engine; cubic spline interpolation; linear system; Animation; Computational efficiency; Costs; Engines; Interpolation; Linear systems; Signal processing algorithms; Spline; Surface reconstruction; Surface topography; Cubic spline interpolation function; NURBS; key frame based animation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Information Hiding and Multimedia Signal Processing, 2008. IIHMSP '08 International Conference on
  • Conference_Location
    Harbin
  • Print_ISBN
    978-0-7695-3278-3
  • Type

    conf

  • DOI
    10.1109/IIH-MSP.2008.321
  • Filename
    4604019