DocumentCode
2646121
Title
Computer generated intelligent companions for distributed virtual environments
Author
Edwards, Mark ; Santos, Eugene, Jr. ; Banks, Sheila B. ; Stytz, Martin R.
Author_Institution
Air Force Inst. of Technol., Wright-Patterson AFB, OH, USA
fYear
1996
fDate
16-19 Nov. 1996
Firstpage
450
Lastpage
452
Abstract
The employment of computer generated forces (CGFs) within distributed virtual environments (DVEs) dramatically increases the number of entities in a simulated training environment. However, current CGF limitations produce behaviours that can be defeated using methods ineffective against humans. Our research focuses on developing aircraft CGFs. It is necessary to deal with uncertainty, ambiguity, and approximation. The Fuzzy Wingman (FW) relies on fuzzy logic to provide these abilities. In this manner, the FW presents a reasonable approach to effectively populating the simulated training environment with low cost CGFs while maintaining the realism of training with human controlled entities.
Keywords
aerospace simulation; aircraft computers; computer based training; digital simulation; distributed processing; fuzzy logic; intelligent tutoring systems; uncertainty handling; virtual reality; CGF limitations; DVEs; FW; Fuzzy Wingman; aircraft CGFs; ambiguity; approximation; computer generated forces; computer generated intelligent companions; distributed virtual environments; fuzzy logic; human controlled entities; low cost CGFs; simulated training environment; uncertainty; Aircraft; Computational modeling; Computer simulation; Costs; Distributed computing; Employment; Fuzzy logic; Humans; Uncertainty; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Tools with Artificial Intelligence, 1996., Proceedings Eighth IEEE International Conference on
ISSN
1082-3409
Print_ISBN
0-8186-7686-7
Type
conf
DOI
10.1109/TAI.1996.560779
Filename
560779
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