• DocumentCode
    2646870
  • Title

    Generalized Bilinear Interpolation of Motion Vectors for Quad-Tree Mesh

  • Author

    Wei, Chih-Cheng ; Chen, Chin-Hsing

  • Author_Institution
    Dept. of Electr. Eng., Nat. Cheng Kung Univ., Tainan
  • fYear
    2008
  • fDate
    15-17 Aug. 2008
  • Firstpage
    635
  • Lastpage
    638
  • Abstract
    MPEG-4 proposes a method in which an image is represented as a "mesh " and motion compensation is accomplished by spatial transformation to reduce temporal redundancy in video compression. The motion vectors of nodes are estimated and the displacement of each pixel within the patches is interpolated from its corresponding nodes. In the quad-tree mesh, a simple patch becomes complex when it is not split but its neighboring is. In this paper, we proposed the generalized bilinear interpolation to overcome the discontinuity problem which is resulted if the bilinear interpolation is applied to a complex patch directly. The patch can be deformed from a rectangle to a quadrilateral or a polygon by the generalized bilinear interpolation. Experimental results showed that higher PSNR are also obtained from our proposed method than those from others.
  • Keywords
    interpolation; motion compensation; video coding; MPEG-4; generalized bilinear interpolation; motion compensation; motion vectors; quad-tree mesh; spatial transformation; temporal redundancy; video compression; Interpolation; Joining processes; MPEG 4 Standard; Motion compensation; Motion estimation; PSNR; Signal processing; Topology; Video compression; Virtual colonoscopy;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Information Hiding and Multimedia Signal Processing, 2008. IIHMSP '08 International Conference on
  • Conference_Location
    Harbin
  • Print_ISBN
    978-0-7695-3278-3
  • Type

    conf

  • DOI
    10.1109/IIH-MSP.2008.283
  • Filename
    4604136