DocumentCode
2646870
Title
Generalized Bilinear Interpolation of Motion Vectors for Quad-Tree Mesh
Author
Wei, Chih-Cheng ; Chen, Chin-Hsing
Author_Institution
Dept. of Electr. Eng., Nat. Cheng Kung Univ., Tainan
fYear
2008
fDate
15-17 Aug. 2008
Firstpage
635
Lastpage
638
Abstract
MPEG-4 proposes a method in which an image is represented as a "mesh " and motion compensation is accomplished by spatial transformation to reduce temporal redundancy in video compression. The motion vectors of nodes are estimated and the displacement of each pixel within the patches is interpolated from its corresponding nodes. In the quad-tree mesh, a simple patch becomes complex when it is not split but its neighboring is. In this paper, we proposed the generalized bilinear interpolation to overcome the discontinuity problem which is resulted if the bilinear interpolation is applied to a complex patch directly. The patch can be deformed from a rectangle to a quadrilateral or a polygon by the generalized bilinear interpolation. Experimental results showed that higher PSNR are also obtained from our proposed method than those from others.
Keywords
interpolation; motion compensation; video coding; MPEG-4; generalized bilinear interpolation; motion compensation; motion vectors; quad-tree mesh; spatial transformation; temporal redundancy; video compression; Interpolation; Joining processes; MPEG 4 Standard; Motion compensation; Motion estimation; PSNR; Signal processing; Topology; Video compression; Virtual colonoscopy;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Information Hiding and Multimedia Signal Processing, 2008. IIHMSP '08 International Conference on
Conference_Location
Harbin
Print_ISBN
978-0-7695-3278-3
Type
conf
DOI
10.1109/IIH-MSP.2008.283
Filename
4604136
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