• DocumentCode
    264702
  • Title

    Cheating, Social Network Games and the Role of Platforms

  • Author

    Consalvo, Mia ; Vazquez, Irene Serrano

  • Author_Institution
    Concordia Univ., Montreal, QC, Canada
  • fYear
    2014
  • fDate
    6-9 Jan. 2014
  • Firstpage
    1687
  • Lastpage
    1694
  • Abstract
    This exploratory paper answers questions about how Facebook as a game platform influences players´ game play, arguing that platforms can shape play as well as cheating behaviors in important ways. It is based on a survey of players of social network games, exploring their attitudes towards cheating in games such as The Sims Social and City Ville. It also includes results from follow-up qualitative interviews, further inquiring how players theorize cheating in such games relative to their existing social networks, Facebook´s Terms of Service, and the specific types of games that are prevalent on Facebook. It asks how these features shape player´s understandings of what constitutes cheating. It finds in part that platforms do influence how players define or imagine cheating in several ways, including the normalization of new payment models and game play mechanics, differences in how cheating is conceptualized by strangers versus friends and family, and how different terms of service can frame what counts as cheating or not.
  • Keywords
    computer games; human factors; social aspects of automation; social networking (online); City Ville; Facebook; The Sims Social; cheating behaviors; game platform; game play mechanics; payment models; social network games; Context; Educational institutions; Facebook; Games; Interviews; Shape; Facebook; cheating; games; platforms; social network games; videogames;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2014 47th Hawaii International Conference on
  • Conference_Location
    Waikoloa, HI
  • Type

    conf

  • DOI
    10.1109/HICSS.2014.216
  • Filename
    6758813