• DocumentCode
    2648136
  • Title

    The Three Phases of Life: An Inter-cultural Perspective

  • Author

    Rauterberg, Matthias

  • Author_Institution
    Dept. of Ind. Design, Eindhoven Univ. of Technol., Eindhoven, Netherlands
  • fYear
    2011
  • fDate
    20-22 Oct. 2011
  • Firstpage
    80
  • Lastpage
    85
  • Abstract
    This paper presents a new direction of research in entertainment computing. The problem addressed is drawing on results from different disciplines: anthropology, sociology, design, and engineering sciences. Starting with the three divine concepts in Hinduism (Brahma, Vishnu and Shiva) each individual human life on earth can be divided into three main phases: (1) childhood, (2) adolescence, and (3) retirement. Each of these phases is specified and characterized by the following main motive complexes: (1) love, (2) power and (3) death. In the Greek mythology the trilogy of Oedipus introduced and discussed already these relationships. In the last century three main psycho-analytical schools concentrate on each of these primary motive complexes: (1) S. Freud on love/libido, (2) A. Adler on power and autonomy, and (3) C.G. Jung on death and transcendence. This paper describes these relationships and discusses the possible contributions of entertainment technology (i.e. Life Action Role Playing) in supporting the two main transitions in each human life between these three phases. Hence cultural computing is based on a form of cultural translation that uses scientific methods to capture and represent essential aspects of a particular culture to support cultural development.
  • Keywords
    cultural aspects; entertainment; Oedipus trilogy; adolescence; anthropology; childhood; cultural development; cultural translation; design; engineering sciences; entertainment computing; human life; intercultural perspective; retirement; sociology; Cultural differences; Educational institutions; Games; Humans; Media; Retirement; LARP; RPG; anthropology; cultural computing; initiation; mythology; ritual; social transformation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Culture and Computing (Culture Computing), 2011 Second International Conference on
  • Conference_Location
    Kyoto
  • Print_ISBN
    978-1-4577-1593-8
  • Type

    conf

  • DOI
    10.1109/Culture-Computing.2011.23
  • Filename
    6103214