• DocumentCode
    2648724
  • Title

    Visualizing and Analyzing Cultural Voices in Computer-Mediated Communication through Social Gaming Simulation

  • Author

    Kido, Ayae ; Wakabayashi, Kosuke ; Hatano, Tomomi ; Nameda, Akinobu ; Saito, Shinya ; Inaba, Mitsuyuki ; Sato, Tatsuya

  • Author_Institution
    Dept. of Educ., Kyoto-Univ., Kyoto, Japan
  • fYear
    2011
  • fDate
    20-22 Oct. 2011
  • Firstpage
    181
  • Lastpage
    182
  • Abstract
    The present study aims at establishing digital scholarly methods to understand the transformational processes of thought and behavior in individuals within changing socio-cultural situations. We adopted the socio-cultural approach as a conceptual framework that considers cultural phenomena as dynamic processes for the interplay of cultural voices in "personal" and "authoritative" layers. We first designed a gaming simulation based on actual societal changes and conflicts among stakeholders regarding nuclear power plants. Next, we developed a net-based communication tool that supports players\´ dialogues and records the trajectories of players\´ utterances and attitudes. After the experimental gaming simulation, we utilized the KACHINA CUBE system (KC) to visualize the social events, dialogues, and attitude changes of players. With this system, the diversity and commonality across the players\´ transformations were exposed onto KC\´s 3D space. The debriefing session also revealed that non-linear transformations of the players were derived from the interplay of their multi-layered cultural voices.
  • Keywords
    computer games; computer mediated communication; cultural aspects; data visualisation; KACHINA CUBE system; computer-mediated communication; cultural phenomena; cultural voice analysis; cultural voice visualization; digital scholarly methods; net-based communication tool; nonlinear transformations; nuclear power plants; social gaming simulation; socio-cultural situations; Computational modeling; Cultural differences; Global communication; Power generation; Three dimensional displays; Trajectory; Visualization; Computer-Mediated Communication; Cultural Voices; KACHINA CUBE system; Social Gaming Simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Culture and Computing (Culture Computing), 2011 Second International Conference on
  • Conference_Location
    Kyoto
  • Print_ISBN
    978-1-4577-1593-8
  • Type

    conf

  • DOI
    10.1109/Culture-Computing.2011.55
  • Filename
    6103251