DocumentCode :
2649279
Title :
Realtime Video Based Water Surface Approximation
Author :
Li, Chuan ; Shaw, Martin ; Pickup, David ; Cosker, Darren ; Willis, Phil ; Hall, Peter
fYear :
2011
fDate :
16-17 Nov. 2011
Firstpage :
109
Lastpage :
117
Abstract :
This paper describes an approach for automatically producing convincing water surfaces from video data in real time. Fluids simulation has long been studied in the Computer Graphics literature, but the methods developed are expensive and require input from highly trained artists. In contrast our method is a low cost Computer Vision based solution which requires only a single video as a source. Our output consists of an animated mesh of the water surface captured together with surface velocities and texture maps from the video data. As an example of what can be done with this data, a modified form of video textures is used to create naturalistic infinite transition loops of the captured water surface. We demonstrate our approach over a wide range of inputs, including quiescent lakes, breaking sea waves, and waterfalls. All source video we use are taken from a third-party publicly available database.
Keywords :
computer graphics; image texture; computer graphics; fluids simulation; naturalistic infinite transition loops; realtime video; video textures; water surface approximation; Image reconstruction; Optical surface waves; Shape; Surface reconstruction; Surface texture; Surface waves; Water conservation; Video Processing; Water Surface Modelling; Water Surface Rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visual Media Production (CVMP), 2011 Conference for
Conference_Location :
London
Print_ISBN :
978-1-4673-0117-6
Type :
conf
DOI :
10.1109/CVMP.2011.19
Filename :
6103282
Link To Document :
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