DocumentCode :
2651332
Title :
Contextual Decision Making in General Game Playing
Author :
Sheng, Xinxin ; Thuente, David
Author_Institution :
Comput. Sci. Dept., North Carolina State Univ., Raleigh, NC, USA
fYear :
2011
fDate :
7-9 Nov. 2011
Firstpage :
679
Lastpage :
684
Abstract :
General Game Playing refers to designing Artificial Intelligence agents that are capable of playing different games without human intervention. The games are defined by sets of rules represented in logic descriptions and the agent players interact in a multi-agent system with a game server coordinating the legality of the operations and keeping the players informed of the state changes. This paper describes a general game agent that isolates the heuristic search coverage for contextual decision making by efficiently creating dynamic decision trees. The influence of certain game features is evaluated within the current decision context rather than on the whole game scale. The benefit of this approach is shown by performance comparison with agents that do search, learning, and learning with decision trees. We show this for a variety of games and have compared favorably against well known general game players and replicated actions of known human expert strategies.
Keywords :
artificial intelligence; decision trees; multi-agent systems; artificial intelligence; contextual decision making; dynamic decision trees; general game playing; heuristic search coverage; logic descriptions; multi agent system; Algorithm design and analysis; Context; Decision making; Decision trees; Games; Humans; Training; General Game Playing; decision making; decision tree; machine learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Tools with Artificial Intelligence (ICTAI), 2011 23rd IEEE International Conference on
Conference_Location :
Boca Raton, FL
ISSN :
1082-3409
Print_ISBN :
978-1-4577-2068-0
Electronic_ISBN :
1082-3409
Type :
conf
DOI :
10.1109/ICTAI.2011.108
Filename :
6103399
Link To Document :
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