DocumentCode
2651679
Title
A Geometry Calibration and Visual Seamlessness Method Based on Multi-projector Tiled Display Wall
Author
Liu Ya-Hui ; Jia Qing-Xuan ; Sun Han-xu ; Zhang Jin-ling ; Su Jie
Author_Institution
Sch. of Autom., Beijing Univ. of Posts & Telecommun., Beijing
fYear
2009
fDate
1-2 Feb. 2009
Firstpage
450
Lastpage
453
Abstract
Multi-projector virtual environment based on PC cluster has characteristics of low cost, high resolution and widely visual angle, which has become a research hotspot in virtual reality application. Geometric distortion calibration and seamless splicing is key problems in multi-projector display. The paper does research on geometry calibration method and edge blending. It proposes an automatic calibration preprocessing algorithm based on a camera, which projects images to the regions expected in terms of the relation between a plane surface and a curved surface and texture mapping method. In addition, overlap regions, which bring about intensity imbalance regions, may be adjusted by an edge blending function. Implementation indicates that the approach can accomplish geometry calibration and edge blending on an annular screen.
Keywords
calibration; display devices; optical projectors; virtual reality; PC cluster; automatic calibration preprocessing algorithm; edge blending function; geometric distortion calibration; geometry calibration; multi-projector tiled display wall; multi-projector virtual environment; seamless splicing; texture mapping method; virtual reality; visual seamlessness method; Calibration; Cameras; Computer displays; Costs; Geometry; Robotics and automation; Splicing; Surface texture; Virtual environment; Virtual reality; edge blending; geometry calibration; visual seamlessness;
fLanguage
English
Publisher
ieee
Conference_Titel
Informatics in Control, Automation and Robotics, 2009. CAR '09. International Asia Conference on
Conference_Location
Bangkok
Print_ISBN
978-1-4244-3331-5
Type
conf
DOI
10.1109/CAR.2009.55
Filename
4777278
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