DocumentCode :
2652800
Title :
Behavioral Animation Model for Real-Time Crowd Simulation
Author :
Xiao, He ; He, Chunlin
Author_Institution :
Comput. Coll., China West Normal Univ., Nanchong
fYear :
2009
fDate :
22-24 Jan. 2009
Firstpage :
250
Lastpage :
254
Abstract :
We present a generic model which can handle different aspects of crowd simulation and provide the animator with the ability to author different scenarios. In our model, we adopt multi-level behavior hierarchy based on rules, finite state machines (FSM) for controlling groupspsila or agentspsila behavior, which can provide simple crowd behaviors, as well as complex ones. At the same time, behaviors can be both programmed and autonomous, also composed on the fly for enabling agents respond to changing environment appropriately. We demonstrate our model through manifest the crowd simulation including the predator and prey flocks.
Keywords :
computer animation; finite state machines; FSM; agents behavior; behavioral animation model; finite state machines; multilevel behavior hierarchy; predator flocks; prey flocks; real-time crowd simulation; Animation; Automata; Birds; Computational efficiency; Computational modeling; Computer simulation; Displays; Educational institutions; Helium; Marine animals;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Computer Control, 2009. ICACC '09. International Conference on
Conference_Location :
Singapore
Print_ISBN :
978-1-4244-3330-8
Type :
conf
DOI :
10.1109/ICACC.2009.122
Filename :
4777345
Link To Document :
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